Save weapon(s)
#5

Ok well, I think you'll need to change some stuff about that to get it to work correctly. For one I wouldn't do this
PayPlayerInArea(i, 1995.5, 1518.0, 2006.0, 1569.0, 100); I would use the streamer plugin and add a dynamic area then check if the player is in that area during the loop. Then for GetOldWeapons() and SetOldWeapons() would be called in these callbacks respectively OnPlayerEnterDynamicArea() and OnPlayerLeaveDynamicArea().
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Save weapon(s) - by [..MonTaNa..] - 02.05.2013, 05:36
Re: Save weapon(s) - by Pottus - 02.05.2013, 05:46
Re: Save weapon(s) - by [..MonTaNa..] - 02.05.2013, 05:58
Re: Save weapon(s) - by Pottus - 02.05.2013, 05:59
Re: Save weapon(s) - by Pottus - 02.05.2013, 06:04
Re: Save weapon(s) - by [..MonTaNa..] - 02.05.2013, 06:17
Re: Save weapon(s) - by [..MonTaNa..] - 03.05.2013, 03:16

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