[Ajuda] Local de Spawn
#7

Voce nao ta entendo, esse local de spawn definido em Casa e HQ, esta no GM, cordenadas fixas.

As cordenadas das familias e aleatoria o player que vai escolher dentro do jogo. ele vai dar um /save, pegar as cordenadas do save entrar no server colocar /painelequipe, colar as cordenadas e assim vai salvar nas scriptfiles o save da familia 1.


mesmo assim ta ae os cods
pawn Код:
if(house != 255 && LocalSpawn[playerid] == 1)
        {
            if(SpawnChange[playerid])
            {
                SetPlayerToTeamColor(playerid);
                if(PlayerInfo[playerid][pDonateRank] == 1)
                {
                    SetPlayerArmour(playerid, 60);
                    SafeGivePlayerWeapon(playerid, 24, 100);
                    SafeGivePlayerWeapon(playerid, 29, 300);
                    SafeGivePlayerWeapon(playerid, 31, 300);
                }
                else if(PlayerInfo[playerid][pDonateRank] == 2)
                {
                    SetPlayerArmour(playerid, 90);
                    SafeGivePlayerWeapon(playerid, 24, 999);
                    SafeGivePlayerWeapon(playerid, 29, 999);
                    SafeGivePlayerWeapon(playerid, 31, 999);
                }
                if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == 8)
                {
                    SafeGivePlayerWeapon(playerid, 4, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16)
                {
                   SafeGivePlayerWeapon(playerid, 22, 100);
                   SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pMember] == 17)
                {
                   SafeGivePlayerWeapon(playerid, 22, 100);
                   SafeGivePlayerWeapon(playerid, 8, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 18 || PlayerInfo[playerid][pMember] == 18)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 19 || PlayerInfo[playerid][pMember] == 19)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 20 || PlayerInfo[playerid][pMember] == 20)
                {
                    SafeGivePlayerWeapon(playerid, 24, 50);
                    SafeGivePlayerWeapon(playerid, 5, 1);
                    SafeGivePlayerWeapon(playerid, 1, 1);
                }
                else if(PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 21)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else if(PlayerInfo[playerid][pLeader] == 23 || PlayerInfo[playerid][pMember] == 23)
                {
                  SafeGivePlayerWeapon(playerid, 24, 300);
                }
                else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
                {
                  SafeGivePlayerWeapon(playerid, 24, 50);
                }
                else
                SetPlayerToTeamColor(playerid);
                SetPlayerInterior(playerid,HouseInfo[house][hInt]);
                SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
                PlayerInfo[playerid][pLocal] = house;
                PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
                return 1;
            }
        }
Reply


Messages In This Thread
Local de Spawn - by LeonardoBCF - 01.05.2013, 21:43
Re: Local de Spawn - by FixSkuL - 01.05.2013, 21:46
Re: Local de Spawn - by LeonardoBCF - 01.05.2013, 21:55
Re: Local de Spawn - by FixSkuL - 01.05.2013, 21:59
Re: Local de Spawn - by LeonardoBCF - 01.05.2013, 22:19
Re: Local de Spawn - by FixSkuL - 01.05.2013, 22:24
Re: Local de Spawn - by LeonardoBCF - 01.05.2013, 22:29

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