30.04.2013, 21:52
Considering that there are some buildings that have already been removed, I should think so...... but that gives me an idea: get the position coordinates of that door and make a RemoveBuildingForPlayer entry for the door using it's id and position coords. Make the removebuild lines under a command rather than under onplayerconnect, and see if that works(deleting the object after the .SCM generates it rather than when the player connects).