tuning problem +rep
#1

hi guys can anyone help me im looking for Car save tuning (mysql) because my save tuning now using dini and funcion is
PHP код:
public OnPlayerEnterVehicle(playeridvehicleidispassenger)
{
        
LoadModsForAll(vehicleid);
        
TuneThisCar(vehicleid);
        return 
1;

this can bugged a car then car got a nitro and leave and enter in a car nitro have be reloaded and the player have a ultimate nitro
here is my script can anyone help me to fix that

PHP код:
#include <a_samp>
#include <dini>
/* TUNING SAVER BY Baily */
forward TuneThisCar(vehicleid);
forward LoadModsForAll(vehicleid);
forward SaveModsForAll(vehicleid);
new 
spoiler[20][0] = {
        {
1000},
        {
1001},
        {
1002},
        {
1003},
        {
1014},
        {
1015},
        {
1016},
        {
1023},
        {
1058},
        {
1060},
        {
1049},
        {
1050},
        {
1138},
        {
1139},
        {
1146},
        {
1147},
        {
1158},
        {
1162},
        {
1163},
        {
1164}
};
new 
nitro[3][0] = {
    {
1008},
    {
1009},
    {
1010}
};
new 
fbumper[23][0] = {
    {
1117},
    {
1152},
    {
1153},
    {
1155},
    {
1157},
    {
1160},
    {
1165},
    {
1167},
    {
1169},
    {
1170},
    {
1171},
    {
1172},
    {
1173},
    {
1174},
    {
1175},
    {
1179},
    {
1181},
    {
1182},
    {
1185},
    {
1188},
    {
1189},
    {
1192},
    {
1193}
};
new 
rbumper[22][0] = {
    {
1140},
    {
1141},
    {
1148},
    {
1149},
    {
1150},
    {
1151},
    {
1154},
    {
1156},
    {
1159},
    {
1161},
    {
1166},
    {
1168},
    {
1176},
    {
1177},
    {
1178},
    {
1180},
    {
1183},
    {
1184},
    {
1186},
    {
1187},
    {
1190},
    {
1191}
};
new 
exhaust[28][0] = {
    {
1018},
    {
1019},
    {
1020},
    {
1021},
    {
1022},
    {
1028},
    {
1029},
    {
1037},
    {
1043},
    {
1044},
    {
1045},
    {
1046},
    {
1059},
    {
1064},
    {
1065},
    {
1066},
    {
1089},
    {
1092},
    {
1104},
    {
1105},
    {
1113},
    {
1114},
    {
1126},
    {
1127},
    {
1129},
    {
1132},
    {
1135},
    {
1136}
};
new 
bventr[2][0] = {
    {
1042},
    {
1044}
};
new 
bventl[2][0] = {
    {
1043},
    {
1045}
};
new 
bscoop[4][0] = {
        {
1004},
        {
1005},
        {
1011},
        {
1012}
};
new 
rscoop[13][0] = {
    {
1006},
    {
1032},
    {
1033},
    {
1035},
    {
1038},
    {
1053},
    {
1054},
    {
1055},
    {
1061},
    {
1067},
    {
1068},
    {
1088},
    {
1091}
};
new 
lskirt[21][0] = {
    {
1007},
    {
1026},
    {
1031},
    {
1036},
    {
1039},
    {
1042},
    {
1047},
    {
1048},
    {
1056},
    {
1057},
    {
1069},
    {
1070},
    {
1090},
    {
1093},
    {
1106},
    {
1108},
    {
1118},
    {
1119},
    {
1133},
    {
1122},
    {
1134}
};
new 
rskirt[21][0] = {
    {
1017},
    {
1027},
    {
1030},
    {
1040},
    {
1041},
    {
1051},
    {
1052},
    {
1062},
    {
1063},
    {
1071},
    {
1072},
    {
1094},
    {
1095},
    {
1099},
    {
1101},
    {
1102},
    {
1107},
    {
1120},
    {
1121},
    {
1124},
    {
1137}
};
new 
hydraulics[1][0] = {
    {
1087}
};
new 
base[1][0] = {
    {
1086}
};
new 
rbbars[2][0] = {
    {
1109},
    {
1110}
};
new 
fbbars[2][0] = {
    {
1115},
    {
1116}
};
new 
wheels[17][0] = {
    {
1025},
    {
1073},
    {
1074},
    {
1075},
    {
1076},
    {
1077},
    {
1078},
    {
1079},
    {
1080},
    {
1081},
    {
1082},
    {
1083},
    {
1084},
    {
1085},
    {
1096},
    {
1097},
    {
1098}
};
new 
lights[2][0] = {
        {
1013},
        {
1024}
};
//
enum tInfo
{
        
mod1,
        
mod2,
        
mod3,
        
mod4,
        
mod5,
        
mod6,
        
mod7,
        
mod8,
        
mod9,
        
mod10,
        
mod11,
        
mod12,
        
mod13,
        
mod14,
        
mod15,
        
mod16,
        
mod17,
        
paintjob,
        
colorA,
        
colorB,
}
new 
TuneCar[MAX_VEHICLES][tInfo];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
        print(
"\n--------------------------------------");
        print(
"  Tuning SaVe by Baily");
        print(
"--------------------------------------\n");
        return 
1;
}
public 
OnFilterScriptExit()
{
        return 
1;
}
#else
main()
{
}
#endif
public OnGameModeExit()
{
        return 
1;
}
public 
OnPlayerRequestClass(playeridclassid)
{
        return 
1;
}
public 
OnPlayerRequestSpawn(playerid)
{
        return 
1;
}
public 
OnPlayerConnect(playerid)
{
        return 
1;
}
public 
OnPlayerDisconnect(playeridreason)
{
        return 
1;
}
public 
OnPlayerSpawn(playerid)
{
        return 
1;
}
public 
OnPlayerDeath(playeridkilleridreason)
{
        return 
1;
}
public 
OnVehicleSpawn(vehicleid)
{
        
LoadModsForAll(vehicleid);
        
TuneThisCar(vehicleid);
        return 
1;
}
public 
OnPlayerEnterVehicle(playeridvehicleidispassenger)
{
        
LoadModsForAll(vehicleid);
        
TuneThisCar(vehicleid);
        return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
        
SaveModsForAll(vehicleid);
        return 
1;
}
public 
OnPlayerStateChange(playeridnewstateoldstate)
{
        return 
1;
}
public 
OnPlayerEnterCheckpoint(playerid)
{
        return 
1;
}
public 
OnPlayerLeaveCheckpoint(playerid)
{
        return 
1;
}
public 
OnPlayerEnterRaceCheckpoint(playerid)
{
        return 
1;
}
public 
OnPlayerLeaveRaceCheckpoint(playerid)
{
        return 
1;
}
public 
OnRconCommand(cmd[])
{
        return 
1;
}
public 
OnObjectMoved(objectid)
{
        return 
1;
}
public 
OnPlayerObjectMoved(playeridobjectid)
{
        return 
1;
}
public 
OnPlayerPickUpPickup(playeridpickupid)
{
        return 
1;
}
public 
OnPlayerSelectedMenuRow(playeridrow)
{
        return 
1;
}
public 
OnPlayerExitedMenu(playerid)
{
        return 
1;
}
//
public TuneThisCar(vehicleid)
{
                if(
TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); }
                if(
TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); }
                if(
TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); }
                if(
TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); }
                if(
TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); }
                if(
TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); }
                if(
TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); }
                if(
TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); }
                if(
TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); }
                if(
TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); }
                if(
TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); }
                if(
TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]); }
                if(
TuneCar[vehicleid][mod13]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod13]); }
                if(
TuneCar[vehicleid][mod14]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod14]); }
                if(
TuneCar[vehicleid][mod15]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod15]); }
                if(
TuneCar[vehicleid][mod16]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod16]); }
                if(
TuneCar[vehicleid][mod17]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod17]); }
                if(
TuneCar[vehicleid][colorA]!=|| TuneCar[vehicleid][colorB]!=0)
                {
                
ChangeVehicleColor(vehicleid,TuneCar[vehicleid][colorA],TuneCar[vehicleid][colorB]);
                }
                if(
TuneCar[vehicleid][paintjob]!=0) { ChangeVehiclePaintjob(vehicleid,TuneCar[vehicleid][paintjob]); }
                return 
1;
}
InitComponents(componentid)
{
        new 
i;
        for(
i=0i<20i++)
        {
            if(
spoiler[i][0]==componentid) { return 1; }
        }
        for(
i=0i<3i++)
        {
            if(
nitro[i][0]==componentid) { return 2; }
        }
        for(
i=0i<23i++)
        {
            if(
fbumper[i][0]==componentid) { return 3; }
        }
        for(
i=0i<22i++)
        {
            if(
rbumper[i][0]==componentid) { return 4; }
        }
        for(
i=0i<28i++)
        {
            if(
exhaust[i][0]==componentid) { return 5; }
        }
        for(
i=0i<2i++)
        {
            if(
bventr[i][0]==componentid) { return 6; }
        }
        for(
i=0i<2i++)
        {
            if(
bventl[i][0]==componentid) { return 7; }
        }
        for(
i=0i<4i++)
        {
            if(
bscoop[i][0]==componentid) { return 8; }
        }
        for(
i=0i<13i++)
        {
            if(
rscoop[i][0]==componentid) { return 9; }
        }
        for(
i=0i<21i++)
        {
            if(
lskirt[i][0]==componentid) { return 10; }
        }
        for(
i=0i<21i++)
        {
            if(
rskirt[i][0]==componentid) { return 11; }
        }
        if(
hydraulics[0][0]==componentid) { return 12; }
        if(
base[0][0]==componentid) { return 13; }
        for(
i=0i<2i++)
        {
            if(
rbbars[i][0]==componentid) { return 14; }
        }
        for(
i=0i<2i++)
        {
            if(
fbbars[i][0]==componentid) { return 15; }
        }
        for(
i=0i<17i++)
        {
            if(
wheels[i][0]==componentid) { return 16; }
        }
        for(
i=0i<2i++)
        {
            if(
lights[i][0]==componentid) { return 17; }
        }
        return 
0;
}
//
public OnVehicleMod(playerid,vehicleid,componentid)
{
new 
Varz=InitComponents(componentid);
switch (
Varz)
{
case 
1: { TuneCar[vehicleid][mod1]=componentid; }
case 
2: { TuneCar[vehicleid][mod2]=componentid; }
case 
3: { TuneCar[vehicleid][mod3]=componentid; }
case 
4: { TuneCar[vehicleid][mod4]=componentid; }
case 
5: { TuneCar[vehicleid][mod5]=componentid; }
case 
6: { TuneCar[vehicleid][mod6]=componentid; }
case 
7: { TuneCar[vehicleid][mod7]=componentid; }
case 
8: { TuneCar[vehicleid][mod8]=componentid; }
case 
9: { TuneCar[vehicleid][mod9]=componentid; }
case 
10: { TuneCar[vehicleid][mod10]=componentid; }
case 
11: { TuneCar[vehicleid][mod11]=componentid; }
case 
12: { TuneCar[vehicleid][mod12]=componentid; }
case 
13: { TuneCar[vehicleid][mod13]=componentid; }
case 
14: { TuneCar[vehicleid][mod14]=componentid; }
case 
15: { TuneCar[vehicleid][mod15]=componentid; }
case 
16: { TuneCar[vehicleid][mod16]=componentid; }
case 
17: { TuneCar[vehicleid][mod17]=componentid; }
}
printf("Component Added: %d",componentid);
SaveModsForAll(vehicleid);
return 
1;
}
public 
OnVehiclePaintjob(playerid,vehicleidpaintjobid)
{
TuneCar[vehicleid][paintjob]=paintjobid;
return 
1;
}
//
public LoadModsForAll(vehicleid)
{
new 
formatLD[256];
format(formatLD,sizeof(formatLD),"Mods/%d.mods",vehicleid);
if(
dini_Exists(formatLD))
{
TuneCar[vehicleid][mod1] = dini_Int(formatLD"mod1");
TuneCar[vehicleid][mod2] = dini_Int(formatLD"mod2");
TuneCar[vehicleid][mod3] = dini_Int(formatLD"mod3");
TuneCar[vehicleid][mod4] = dini_Int(formatLD"mod4");
TuneCar[vehicleid][mod5] = dini_Int(formatLD"mod5");
TuneCar[vehicleid][mod6] = dini_Int(formatLD"mod6");
TuneCar[vehicleid][mod7] = dini_Int(formatLD"mod7");
TuneCar[vehicleid][mod8] = dini_Int(formatLD"mod8");
TuneCar[vehicleid][mod9] = dini_Int(formatLD"mod9");
TuneCar[vehicleid][mod10] = dini_Int(formatLD"mod10");
TuneCar[vehicleid][mod11] = dini_Int(formatLD"mod11");
TuneCar[vehicleid][mod12] = dini_Int(formatLD"mod12");
TuneCar[vehicleid][mod13] = dini_Int(formatLD"mod13");
TuneCar[vehicleid][mod14] = dini_Int(formatLD"mod14");
TuneCar[vehicleid][mod15] = dini_Int(formatLD"mod15");
TuneCar[vehicleid][mod16] = dini_Int(formatLD"mod16");
TuneCar[vehicleid][mod17] = dini_Int(formatLD"mod17");
TuneCar[vehicleid][paintjob] = dini_Int(formatLD"paintjob");
TuneCar[vehicleid][colorA] = dini_Int(formatLD"color1");
TuneCar[vehicleid][colorB] = dini_Int(formatLD"color2");
}
else
{
dini_Create(formatLD);
}
return 
0;
}
public 
SaveModsForAll(vehicleid)
{
new 
formatLD[256];
format(formatLD,sizeof(formatLD),"Mods/%d.mods",vehicleid);
if(
dini_Exists(formatLD))
{
dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]);
dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]);
dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]);
dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]);
dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]);
dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]);
dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]);
dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]);
dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]);
dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]);
dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]);
dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]);
dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]);
dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]);
dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]);
dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]);
dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]);
dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]);
dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]);
}
else
{
dini_Create(formatLD);
dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]);
dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]);
dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]);
dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]);
dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]);
dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]);
dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]);
dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]);
dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]);
dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]);
dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]);
dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]);
dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]);
dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]);
dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]);
dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]);
dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]);
dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]);
dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]);
}
return 
0;
}
public 
OnVehicleRespray(playerid,vehicleidcolor1color2)
{
TuneCar[vehicleid][colorA] = color1;
TuneCar[vehicleid][colorB] = color2;
return 
1;

a funcion
PHP код:
public OnVehicleSpawn(vehicleid)
{
        
LoadModsForAll(vehicleid);
        
TuneThisCar(vehicleid);
        return 
1;

dont work i dont know why but then i go to car who have tuning he dont see'ing then enter a car he have show.
i try to start nitro and leave car after this again enter and nitro have been reload.
Please help me.
Reply


Messages In This Thread
tuning problem +rep - by rumen98 - 28.04.2013, 18:47
Re: tuning problem +rep - by rumen98 - 29.04.2013, 10:07

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