27.04.2013, 21:16
pawn Код:
#include <a_samp>
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(newkeys & KEY_SUBMISSION)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:Speed[3],Float:Pos[4],id;
id = GetPlayerVehicleID(playerid);
GetVehicleVelocity(id,Speed[0],Speed[1],Speed[2]);
GetVehiclePos(id,Pos[0],Pos[1],Pos[2]);
GetVehicleZAngle(id,Pos[3]);
SetVehiclePos(id,Pos[0]+(40*floatcos(90+Pos[3],degrees)),Pos[1]+(40*floatsin(90+Pos[3],degrees)),Pos[2]);
SetVehicleZAngle(id,Pos[3]);
SetVehicleVelocity(id,Speed[0],Speed[1],Speed[2]);
}
}
return 1;
}