26.04.2013, 22:10
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
/* AUMENTA O SCORE QUANDO MATA UM PLAYER */
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) =+);
PlayerInfo[playerid][Morreu]++;
if(lasthit[playerid] == -1)
{
SendDeathMessage(INVALID_PLAYER_ID, playerid, reason);
return 1;
}
if(lasthit[playerid] != -1)
{
SendDeathMessage(lasthit[playerid],playerid,GetPlayerWeapon(lasthit[playerid]));
return 1;
}
lasthit[playerid] = -1;
return 1;
}