[Pedido] Puxar varios players
#6

Quote:
Originally Posted by Jason`
Посмотреть сообщение
plr_pos precisava realmente ter 2 dimensхes?
Aн й vocк que decide, criei para cada jogador pois tive um problema recente referente a isso, mas aн й com vocк, nгo vai influenciar muita coisa...

pawn Код:
YCMD:puxar ( playerid, params [ ], help )
{
    new
        targetid [ 6 ];

    if ( sscanf ( params, "uuuuuu", targetid [ 0 ], targetid [ 1 ], targetid [ 2 ], targetid [ 3 ], targetid [ 4 ], targetid [ 5 ] ) )
        return SendClientMessage ( playerid, -1, "Use: /puxar [ID] [ID] [ID] [ID] [ID] [ID]" );

    new
        Float: plr_pos [ 4 ];

    GetPlayerPos ( playerid, plr_pos [ 0 ], plr_pos [ 1 ], plr_pos [ 2 ] );
    GetPlayerFacingAngle ( playerid, plr_pos [ 3 ] );

    for ( new i = 0; i < 6; i++ )
    {
        SetPlayerPos ( i, plr_pos [ 0 ], plr_pos [ 1 ], plr_pos [ 2 ] );
        SetPlayerFacingAngle ( i, plr_pos [ 3 ] );
    }

    return 1;
}
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Messages In This Thread
Puxar varios players - by [S]Kimimaro - 26.04.2013, 16:18
Re: Puxar varios players - by Hulk3000 - 26.04.2013, 16:41
Respuesta: Puxar varios players - by Tenhos - 26.04.2013, 16:41
Re: Puxar varios players - by Lуs - 26.04.2013, 16:45
Re: Puxar varios players - by Jason` - 26.04.2013, 16:47
Re: Puxar varios players - by Lуs - 26.04.2013, 16:51
Re: Puxar varios players - by [S]Kimimaro - 26.04.2013, 16:56
Re: Puxar varios players - by paulor - 26.04.2013, 20:33
Re: Puxar varios players - by Lуs - 26.04.2013, 21:00
Re: Puxar varios players - by paulor - 26.04.2013, 22:04

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