Anticheat - structuring
#5

Quote:
Originally Posted by MP2
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The obvious choice would be to integrate it into the gamemode. Trying to get communication between the GM (where most of the stuff like health is set) to a FS would be a hassle and not worth it, with no benefits.
Dynamic reloading (no gmx required) and better organization, these are two major pros I can think of..

Quote:
Originally Posted by KiNG3
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I've tried to make anticheats via filterscript.....

Wasted over 3 hours making it work, when I coulda just integrated it... stupid mee xD
I don't have I'll have any problems implementing the code (that's very humble of me).

Quote:
Originally Posted by cessil
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I briefly mentioned how I did it in the anti cheat tips thread.
An include that you'd create for every compiled script that edits players position, money etc. which would serve as a way to store everything you'd need for the anticheat filterscript
so if you've read this thread
https://sampforum.blast.hk/showthread.php?tid=220089
then it'd save things like what a players position should be, if it's synced, what weapons they should have...
I use pvars for ease

then in the filterscript you know can just read pvars to see what a player should have in their weapons or how much money they're meant to have.

This makes everything a lot easier to use, all the scripts need is an include and that's it, and the anticheat was a filterscript because I needed to make small changes all the time to make things more or less accurate. I don't see any unique downsides to this other than foreseeing what you'll need in the include
I read your thread over and over again. It is a good source of information. However, I wouldn't like to use PVars, but a script with some kind of getters and setters to access fields inside it.

---

Anyway, I found a structure to combine those two ideas of mine. I'm looking forward to implement it. I hope to finish writing the basics of it and release it, in the following weeks integrating new anti-cheat methods.
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Messages In This Thread
Anticheat - structuring - by Dan.. - 25.04.2013, 18:32
Re: Anticheat - structuring - by MP2 - 25.04.2013, 19:03
Re: Anticheat - structuring - by KiNG3 - 25.04.2013, 19:24
Re: Anticheat - structuring - by cessil - 25.04.2013, 19:25
Re: Anticheat - structuring - by Dan.. - 26.04.2013, 12:09
Re: Anticheat - structuring - by Dan.. - 26.04.2013, 12:19
Re: Anticheat - structuring - by cessil - 26.04.2013, 12:40
Re: Anticheat - structuring - by Dan.. - 26.04.2013, 12:53
Re: Anticheat - structuring - by Dan.. - 30.04.2013, 19:58
Re: Anticheat - structuring - by Y_Less - 30.04.2013, 20:34
Re: Anticheat - structuring - by Dan.. - 01.05.2013, 14:31
Re: Anticheat - structuring - by Y_Less - 01.05.2013, 15:03
Re: Anticheat - structuring - by Dan.. - 01.05.2013, 19:43
Re: Anticheat - structuring - by Y_Less - 01.05.2013, 20:44
Re: Anticheat - structuring - by Dan.. - 02.05.2013, 05:28
Re: Anticheat - structuring - by Edvin - 10.05.2013, 18:19
Re: Anticheat - structuring - by Lordzy - 10.05.2013, 18:21
Re: Anticheat - structuring - by Edvin - 10.05.2013, 18:24
Re: Anticheat - structuring - by Gigi-The-Beast - 10.05.2013, 18:53
Re: Anticheat - structuring - by Yiin - 10.05.2013, 18:56
Re: Anticheat - structuring - by Gigi-The-Beast - 10.05.2013, 19:26
Re: Anticheat - structuring - by Y_Less - 12.05.2013, 02:13
Re: Anticheat - structuring - by Dan.. - 12.05.2013, 19:04
Re: Anticheat - structuring - by Y_Less - 12.05.2013, 19:09
Re: Anticheat - structuring - by Gigi-The-Beast - 12.05.2013, 19:56
Re: Anticheat - structuring - by Y_Less - 12.05.2013, 20:10

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