26.04.2013, 09:08
Usually when you get that screen the position is at some extreme coordinates what I think is happening is the way your trying to do this instead create the object when they login to the server....
CameraObjects[MAX_PLAYERS];
CameraObject = CreatePlayerObject(playerid, 19300, 0.0, 0.0, 2.0, 0, 0, 0);
Eventually with the code you have would fill up a players object slots anyways.
CameraObjects[MAX_PLAYERS];
CameraObject = CreatePlayerObject(playerid, 19300, 0.0, 0.0, 2.0, 0, 0, 0);
Eventually with the code you have would fill up a players object slots anyways.