help with DestroyObject
#2

something like

pawn Код:
new MyObjectArray[24];

Createblabla {
    MyObjectArray[0] = CreateObject(2942,-2095.8000488,463.2000122,34.7999992,0.0000000,0.0000000,270.0000000); //object(kmb_atm1) (12)
    MyObjectArray[1] = CreateObject(10948,-2095.8999023,467.6000061,96.5000000,0.0000000,0.0000000,0.0000000); //object(skyscrapper_sfs) (1)
    MyObjectArray[2] = CreateObject(2634,2310.3000488,-0.1000000,27.2999992,0.0000000,0.0000000,180.0000000); //object(ab_vaultdoor) (1)
    MyObjectArray[3] = CreateObject(18553,2311.3000488,-3.7000000,28.2999992,0.0000000,0.0000000,0.0000000); //object(count_ammundoor) (1)
    MyObjectArray[4] = CreateObject(18553,2311.1999512,0.2000000,30.0000000,0.0000000,0.0000000,0.0000000); //object(count_ammundoor) (2)
    MyObjectArray[5] = CreateObject(18553,2311.3000488,-4.8000002,28.2999992,0.0000000,0.0000000,0.0000000); //object(count_ammundoor) (3)
    MyObjectArray[6] = CreateObject(18553,2309.3999023,-6.6999998,28.2999992,0.0000000,0.0000000,90.0000000); //object(count_ammundoor) (4)
    MyObjectArray[7] = CreateObject(18553,2306.1999512,-6.8000002,28.2999992,0.0000000,0.0000000,90.0000000); //object(count_ammundoor) (5)
    MyObjectArray[8] = CreateObject(2332,2305.6999512,-4.5999999,27.1000004,0.0000000,0.0000000,90.0000000); //object(kev_safe) (2)
    MyObjectArray[9] = CreateObject(1829,2306.0996094,-4.5996094,26.2000008,0.0000000,0.0000000,90.0000000); //object(man_safenew) (2)
    MyObjectArray[10] = CreateObject(1616,2311.3486328,-4.7900391,29.6957912,0.0000000,0.0000000,0.0000000); //object(nt_securecam1_01) (1)
    MyObjectArray[11] = CreateObject(5821,-2050.6000977,-1403.0999756,104.0999985,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (1)
    MyObjectArray[12] = CreateObject(5821,-2051.1999512,-1389.8000488,94.5999985,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (2)
    MyObjectArray[13] = CreateObject(5821,-2051.6000977,-1376.3000488,85.1999969,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (3)
    MyObjectArray[14] = CreateObject(5821,-2051.8999023,-1362.6999512,75.1999969,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (4)
    MyObjectArray[15] = CreateObject(5821,-2052.8999023,-1350.0000000,65.4000015,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (5)
    MyObjectArray[16] = CreateObject(5821,-2053.6000977,-1336.5999756,55.5999985,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (6)
    MyObjectArray[17] = CreateObject(5821,-2053.8000488,-1322.4000244,45.0999985,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (7)
    MyObjectArray[18] = CreateObject(5821,-2054.1999512,-1307.9000244,34.5999985,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (8)
    MyObjectArray[19] = CreateObject(5821,-2054.5000000,-1293.5000000,24.3999996,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (9)
    MyObjectArray[20] = CreateObject(5821,-2062.1999512,-1279.5000000,4.4000001,0.0000000,0.0000000,172.0000000); //object(odrampbit03) (10)
    MyObjectArray[21] = CreateObject(3406,-2058.1000977,-1268.0999756,6.4000001,0.0000000,0.0000000,0.0000000); //object(cxref_woodjetty) (1)
    MyObjectArray[22] = CreateObject(5821,-2055.1992188,-1279.3994141,13.6000004,0.0000000,0.0000000,0.0000000); //object(odrampbit03) (11)
    MyObjectArray[23] = CreateObject(3406,-2064.1000977,-1270.9000244,6.4000001,0.0000000,0.0000000,86.0000000); //object(cxref_woodjetty) (2)
}

public DeleteCustom()
{
    for(new objectid = 0; objectid != sizeof(MyObjectArray); objectid++) {
        DestroyObject(MyObjectArray[objectid]);
    }
}
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Messages In This Thread
help with DestroyObject - by dash5487 - 25.04.2013, 23:23
Re: help with DestroyObject - by iJumbo - 25.04.2013, 23:48
Re: help with DestroyObject - by Pottus - 25.04.2013, 23:55
Re: help with DestroyObject - by iJumbo - 26.04.2013, 00:10
Re: help with DestroyObject - by Pottus - 26.04.2013, 01:02

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