24.04.2013, 15:49
public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:h; //health
new veh; //vehicle
veh = GetPlayerVehicleID(playerid)
GetVehicleHealth(veh,h);
if(h <=990) RepairVehicle(veh);
}
return 1;
//
can you see on public OnPlayerUpdate(playerid)
health and vehicle
Or Health +
Or Vehicle -
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:h; //health
new veh; //vehicle
veh = GetPlayerVehicleID(playerid)
GetVehicleHealth(veh,h);
if(h <=990) RepairVehicle(veh);
}
return 1;
//
can you see on public OnPlayerUpdate(playerid)
health and vehicle
Or Health +
Or Vehicle -