Quote:
Originally Posted by RealCop228
Are you doing something like this?
pawn Code:
public OnPlayerDeath(playerid, killerid, reason) { if(playerid != INVALID_PLAYER_ID && killerid != INVALID_PLAYER_ID) { SendDeathMessage(killerid, playerid, reason); } return 1; }
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Ah, Nevermind - I fixed it out
Thanks anyway