21.04.2013, 14:57
I compiled the whole file fully and it showed as finished compiling. But when i look at .amx file, its 7 MB in size (.pwn file is almost 1 MB in size) . Also i dont have a lot of CreateDynamicObject(), just only a few. I didnt used any SA:MP PlayerVars. Instead i have a lot of enumerators declared for all those player related datas. I havent used anything under OnPlayerUpdate. But i have declared 5 global timers under OnGameModeInit(), which is used globally for all players running in 1 second interval of time. Is these things, the reason why the .amx file is big?? Will it lag server??