Ranks and Tiers
#6

Sorry for the late response, here you will have the Showstats:
Код:
stock ShowStats(playerid, playerb)
{
	new string[256], gender[8], Float:H, Float:A;
	// Gender
	if(PlayerInfo[playerb][pGender] == 1) format(gender, sizeof(gender), "Male");
	else if(PlayerInfo[playerb][pGender] == 2) format(gender, sizeof(gender), "Female");
	// Health and Armor
	GetPlayerHealth(playerb, H); GetPlayerArmour(playerb, A);
	// Total Wealth
	//new idx = PlayerInfo[playerb][pHouse];
	//new idx2 = PlayerInfo[playerb][pBiz];
	//new TotalWealth = PlayerInfo[playerb][pMoney]+PlayerInfo[playerb][pBank]+HouseInfo[idx][hMoney]+BizInfo[idx2][bMoney];
	// Loyal
	new loyal[4];
	if(!PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "Yes");
	if(PlayerInfo[playerb][pLoyal]) format(loyal, sizeof(loyal), "No");
	// Oldskool
	new oldskool[4];
	if(PlayerInfo[playerid][pHours] >= 248) format(oldskool, sizeof(oldskool), "Yes");
	else if(PlayerInfo[playerid][pHours] < 248) format(oldskool, sizeof(oldskool), "No");
	//fac-fam rank
	new rank[128];
	if(PlayerInfo[playerb][pFac] >= 1) format(rank, sizeof(rank), "%s", RPFRN(playerb));
	else format(rank, sizeof(rank), "None");
	//fac tier
	new tier[128];
	if(PlayerInfo[playerb][pFac] >= 1) format(tier, sizeof(tier), "%s", RPFACTIER(playerb));
	else format(tier, sizeof(tier), "None");
	//fac-fam
	new org[128];
	if(PlayerInfo[playerb][pFac] >= 1) format(org, sizeof(org), "%s", RPFNEx(playerb));
	else format(org, sizeof(org), "None");
	//
	new rank2[128];
	if(PlayerInfo[playerb][pFam] >=1) format(rank2, sizeof(rank2), "%s", RPFaRN(playerb));
	else format(rank2, sizeof(rank2), "None");
	//fac-fam
	new org2[128];
	if(PlayerInfo[playerb][pFam] >=1) format(org2, sizeof(org2), "%s", RPFaN(playerb));
	else format(org2, sizeof(org2), "None");
	new exp = PlayerInfo[playerb][pExp];
	new nxtlevel = PlayerInfo[playerb][pLevel]+1;
	new expamount = nxtlevel*4;
	new costlevel = nxtlevel*4000;//10k for testing purposes
	/*//respect
	new respectneed[4];
	if(PlayerInfo[playerb][pLevel] == 1) format(respectneed, sizeof(respectneed), "4");
 	else if(PlayerInfo[playerb][pLevel] == 2) format(respectneed, sizeof(respectneed), "10");
  	else if(PlayerInfo[playerb][pLevel] == 3) format(respectneed, sizeof(respectneed), "18");
   	else if(PlayerInfo[playerb][pLevel] == 4) format(respectneed, sizeof(respectneed), "30");
    else if(PlayerInfo[playerb][pLevel] == 5) format(respectneed, sizeof(respectneed), "42");
    else if(PlayerInfo[playerb][pLevel] == 6) format(respectneed, sizeof(respectneed), "54");
    else if(PlayerInfo[playerb][pLevel] == 7) format(respectneed, sizeof(respectneed), "70");
    else if(PlayerInfo[playerb][pLevel] == 8) format(respectneed, sizeof(respectneed), "88");
    else if(PlayerInfo[playerb][pLevel] == 9) format(respectneed, sizeof(respectneed), "108");
    else if(PlayerInfo[playerb][pLevel] == 10) format(respectneed, sizeof(respectneed), "130");
    else if(PlayerInfo[playerb][pLevel] == 11) format(respectneed, sizeof(respectneed), "154");
    else if(PlayerInfo[playerb][pLevel] == 12) format(respectneed, sizeof(respectneed), "180");
    else if(PlayerInfo[playerb][pLevel] == 13) format(respectneed, sizeof(respectneed), "208");
    else if(PlayerInfo[playerb][pLevel] == 14) format(respectneed, sizeof(respectneed), "238");
    else if(PlayerInfo[playerb][pLevel] == 15) format(respectneed, sizeof(respectneed), "270");
    else if(PlayerInfo[playerb][pLevel] == 16) format(respectneed, sizeof(respectneed), "304");
    else if(PlayerInfo[playerb][pLevel] == 17) format(respectneed, sizeof(respectneed), "340");
    else if(PlayerInfo[playerb][pLevel] == 18) format(respectneed, sizeof(respectneed), "378");
    else if(PlayerInfo[playerb][pLevel] == 19) format(respectneed, sizeof(respectneed), "418");
    else if(PlayerInfo[playerb][pLevel] == 20) format(respectneed, sizeof(respectneed), "460");
    else if(PlayerInfo[playerb][pLevel] == 21) format(respectneed, sizeof(respectneed), "504");
    else if(PlayerInfo[playerb][pLevel] == 22) format(respectneed, sizeof(respectneed), "550");
    else if(PlayerInfo[playerb][pLevel] == 23) format(respectneed, sizeof(respectneed), "598");
    else if(PlayerInfo[playerb][pLevel] == 24) format(respectneed, sizeof(respectneed), "648");
    else if(PlayerInfo[playerb][pLevel] == 25) format(respectneed, sizeof(respectneed), "700");
    else if(PlayerInfo[playerb][pLevel] == 26) format(respectneed, sizeof(respectneed), "754");
    else if(PlayerInfo[playerb][pLevel] == 27) format(respectneed, sizeof(respectneed), "810");
    else if(PlayerInfo[playerb][pLevel] == 28) format(respectneed, sizeof(respectneed), "868");
    else if(PlayerInfo[playerb][pLevel] == 29) format(respectneed, sizeof(respectneed), "928");*/
	//new average = (PlayerInfo[playerb][pTMinutes] / PlayerInfo[playerb][pDay]);
	// Stats
	format(string, sizeof(string), " Statistics of %s", RPN(playerb));
	SendClientMessage(playerid, COLOR_ORANGE, string);
	format(string, sizeof(string), "Level: [%d] - Gender: [%s] - Age: [%d] - Money: [$%d] - Bank: [$%d] - Health: [%0.1f] - Armor: [%0.1f]", PlayerInfo[playerb][pLevel], gender, PlayerInfo[playerb][pAge], PlayerInfo[playerb][pMoney], PlayerInfo[playerb][pBank], H, A);
	SendClientMessage(playerid, COLOR_LIGHTRED, string);
	format(string, sizeof(string), "Phone Number: [%d] - Playing Hours: [%d] Next Level: [%d/%d] - Next Level Cost: [$%d] - Respect Points: [%d]", PlayerInfo[playerb][pNumber], PlayerInfo[playerb][pHours], exp, expamount, costlevel, PlayerInfo[playerb][pExp]);
	SendClientMessage(playerid, COLOR_LIGHTRED, string);
	format(string, sizeof(string), "Occupation: [%s] - Wanted Level: [%d] - Crimes Committed: [%d] - Arrested: [%dx] - Kill: [%d] - Death: [%d]", RPJN(playerb), PlayerInfo[playerb][pWanted], PlayerInfo[playerb][pCrimes], PlayerInfo[playerb][pArrested], PlayerInfo[playerb][pKill], PlayerInfo[playerb][pDeath]);
	SendClientMessage(playerid, COLOR_WHITE, string);
	format(string, sizeof(string), "Faction: [%s] - Faction Rank: [%s] Faction Tier: [%s]- Family: [%s] - Family Rank: [%s]", org, rank, tier, org2, rank2);
	SendClientMessage(playerid, COLOR_RADIO, string);
	format(string, sizeof(string), "Business: [%s] - House: [%s] & [%s] - Garage: [%s] - Vehicles: 1[%s (ID:%d) - 2[%s (ID:%d) - 3[%s (ID:%d)]", RBT(PlayerInfo[playerb][pBiz]), RPHK(playerb), RPVIPHL(playerb), RPGK(playerb), RVN(GetVehicleModel(PlayerInfo[playerb][pVeh])), PlayerInfo[playerb][pVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVeh])), PlayerInfo[playerb][pVVeh], RVN(GetVehicleModel(PlayerInfo[playerb][pVVVeh])), PlayerInfo[playerb][pVVVeh]);
	SendClientMessage(playerid, COLOR_RADIO, string);
	SendClientMessage(playerid, COLOR_BLUE, " Type /inv to see you're inventory");
	return 1;
}

And here is the RPFACTIER stock:
Код:
stock RPFACTIER(playerid)
{
	new tier[32];
	if(PlayerInfo[playerid][pFacTier] == 0 && PlayerInfo[playerid][pFac] == 0) format(tier, sizeof(tier), "None");
	else if(PlayerInfo[playerid][pFac])
	{
		 if(PlayerInfo[playerid][pFacTier] == 0 ) format(tier, sizeof(tier), "0");
		 else if(PlayerInfo[playerid][pFacTier] == 1 ) format(tier, sizeof(tier), "1");
		 else if(PlayerInfo[playerid][pFacTier] == 2 ) format(tier, sizeof(tier), "2");
	}
	return tier;
}
This is the stock for Ranks:
Код:
stock RPFRN(playerid)
{
	new rankname[32];
	if(PlayerInfo[playerid][pFac] == 0) format(rankname, sizeof(rankname), "Civilian");
	else if(PlayerInfo[playerid][pFac])
	{
		 format(rankname, sizeof(rankname), "%s", PlayerInfo[playerid][pFRank]);
	}
	return rankname;
}
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Messages In This Thread
Ranks and Tiers - by ThaCrypte - 20.04.2013, 10:29
Re: Ranks and Tiers - by denNorske - 20.04.2013, 10:34
Re: Ranks and Tiers - by ThaCrypte - 20.04.2013, 10:39
Re: Ranks and Tiers - by denNorske - 20.04.2013, 10:46
Re: Ranks and Tiers - by zxc1 - 20.04.2013, 11:19
Re: Ranks and Tiers - by ThaCrypte - 20.04.2013, 17:17
Re: Ranks and Tiers - by ThaCrypte - 21.04.2013, 16:04
Re: Ranks and Tiers - by ThaCrypte - 22.04.2013, 18:15
Re: Ranks and Tiers - by ThaCrypte - 23.04.2013, 06:02

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