Maximum number of filterscripts problem
#5

You can pretty much make any filterscript into a include actually I don't even see the need for any filterscripts in a gamemode beyond tools such as editors etc there is only a few circumstances where I would consider a filterscript in a public gamemode in your case alternating maps should be only loading one filterscript at a time.
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Messages In This Thread
Maximum number of filterscripts problem - by Red_Dragon. - 19.04.2013, 20:03
Re: Maximum number of filterscripts problem - by Ibrahim.E - 19.04.2013, 20:06
Re: Maximum number of filterscripts problem - by zDivine - 19.04.2013, 20:06
Re: Maximum number of filterscripts problem - by Red_Dragon. - 19.04.2013, 20:07
Re: Maximum number of filterscripts problem - by Pottus - 19.04.2013, 20:07
Re: Maximum number of filterscripts problem - by zDivine - 19.04.2013, 20:09
Re: Maximum number of filterscripts problem - by Red_Dragon. - 19.04.2013, 20:10
Re: Maximum number of filterscripts problem - by zDivine - 19.04.2013, 20:21
Re: Maximum number of filterscripts problem - by Red_Dragon. - 19.04.2013, 20:27
Re: Maximum number of filterscripts problem - by Pottus - 19.04.2013, 20:48

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