TextDrawSetString works only for ID 0..
#4

Here,

pawn Код:
dcmd_arrest(playerid,params[]) //This is the not the full code. There is more commands (if etc. ..) but it is not necessary right now.
{
    new string[128];
    new ID;
    if(GetDistanceBetweenPlayers(playerid,ID) <= 4)
    {
        IncreasePlayerScore(playerid,2);

        TextDrawShowForPlayer(ID,WantedTimer[ID]);

        ResetPlayerWeapons(ID);

        if(GetPlayerWantedLevel(ID) >= 6)
        {
            new wanted;
            wanted = GetPlayerWantedLevel(ID) * 200;
            new wantedtime;
            wantedtime = GetPlayerWantedLevel(ID) * 10;
            GivePlayerMoney(playerid,wanted);
            format(string,sizeof(string),""COL_POLICE"[POLICE] "COL_WHITE"%s(%d) has sent the suspect %s to the jail for: %d.",PlayerName(playerid),playerid,PlayerName(ID),wantedtime);
            SendClientMessageToAll(COLOR_ORANGE,string);
            format(string,sizeof(string),"7[POLICE] %s(%d) has sent the suspect %s to the jail for: %d.",PlayerName(playerid),playerid,PlayerName(ID),wantedtime);
            IRC_GroupSay(gGroupID,IRC_CHANNEL,string);

            format(string,sizeof(string),""COL_GREEN"[POLICE] "COL_WHITE"You have recieved "COL_YELLOW"$%d "COL_WHITE"for sending the suspect "COL_YELLOW"%s "COL_WHITE"to the jail.",wanted,PlayerName(ID));
            SendClientMessage(playerid,COLOR_LIGHTBLUE,string);

            new Float:x, Float:y, Float:z;
            GetPlayerPos(ID, x,y,z);
            for(new i=0; i<MAX_PLAYERS; i++)
            {
                for(new d=0; d<MAX_PLAYER_ATTACHED_OBJECTS; d++)
                {
                    if(IsPlayerAttachedObjectSlotUsed(i, d)) RemovePlayerAttachedObject(i, d);
                    SetPlayerSpecialAction(i, SPECIAL_ACTION_NONE);
                }
            }
            new rnd = random(sizeof(JailSpawnPoints));
            TotalWantedTime[ID] = GetPlayerWantedLevel(ID) * 10;
            WantedTime[ID] = GetPlayerWantedLevel(ID) * 10;
            IsTazed[ID] =0;
            TazeTime[ID] =0;
            IsCuffed[ID] =0;
            CuffTime[ID] =0;
            SetPlayerInterior(ID,10);
            SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
            SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
            TogglePlayerControllable(ID,1);
            ClearAnimations(ID);
            SetPlayerWantedLevel(ID,0);
            SetPlayerToTeamColour(ID);
            SetPlayerHealth(ID,999999);
            return 1;
        }
        return 1;
    }
    return 1;
}
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Messages In This Thread
TextDrawSetString works only for ID 0.. - by alon4210 - 19.04.2013, 16:33
Re: TextDrawSetString works only for ID 0.. - by alon4210 - 19.04.2013, 18:03
Re: TextDrawSetString works only for ID 0.. - by DaTa[X] - 19.04.2013, 18:08
Re: TextDrawSetString works only for ID 0.. - by alon4210 - 19.04.2013, 18:16
Re: TextDrawSetString works only for ID 0.. - by ReVo_ - 19.04.2013, 18:26
Re: TextDrawSetString works only for ID 0.. - by alon4210 - 19.04.2013, 18:28
Re: TextDrawSetString works only for ID 0.. - by ReVo_ - 19.04.2013, 18:29
Re: TextDrawSetString works only for ID 0.. - by alon4210 - 19.04.2013, 18:32
Re: TextDrawSetString works only for ID 0.. - by ReVo_ - 19.04.2013, 19:15
Re: TextDrawSetString works only for ID 0.. - by alon4210 - 19.04.2013, 19:21

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