19.04.2013, 16:30
Why not:
Code:
stock const offsets[][2] = {{LS_START, LS_END}, {SF_START, SF_END}, {LV_START, LV_END}};
stock GetSpawnLocation(location, &Float:x, &Float:y, &Float:z, &Float:a) {
new idx = random(offsets[location][1] - offsets[location][0]) + offsets[location][0];
x = spawns[idx][0];
y = spawns[idx][1];
z = spawns[idx][2];
a = spawns[idx][3];
}

