18.04.2013, 23:28
pawn Код:
stock LoadPlayerVehicles(playerid)
{
if(GetPVarInt(playerid, "VehiclesLoaded")) return 1;
SetPVarInt(playerid, "VehiclesLoaded", 1);
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
//printf(" Cargado los autos de %s.", playername);
for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
{
if(PlayerVehicleInfo[playerid][v][pvModelId] != 0 && PlayerVehicleInfo[playerid][v][pvImpounded] == 0)
{
PlayerCars++;
new carcreated = CreateVehicle(PlayerVehicleInfo[playerid][v][pvModelId], PlayerVehicleInfo[playerid][v][pvPosX], PlayerVehicleInfo[playerid][v][pvPosY], PlayerVehicleInfo[playerid][v][pvPosZ], PlayerVehicleInfo[playerid][v][pvPosAngle],PlayerVehicleInfo[playerid][v][pvColor1], PlayerVehicleInfo[playerid][v][pvColor2], -1);
PlayerVehicleInfo[playerid][v][pvId] = carcreated;
VehicleFuel[carcreated] = PlayerVehicleInfo[playerid][v][pvFuel];
//SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][v][pvNumberPlate]);
if(PlayerVehicleInfo[playerid][v][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][v][pvId], PlayerVehicleInfo[playerid][v][pvLock]);
}
else if(PlayerVehicleInfo[playerid][v][pvModelId] == 0 && PlayerVehicleInfo[playerid][v][pvImpounded] != 0)
PlayerVehicleInfo[playerid][v][pvImpounded] = 0;
}
LoadAllPlayerVehicleMods(playerid);
}