GetPlayerKeys - released
#5

Quote:
Originally Posted by Vince
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That's exacly what you asked? Please elaborate on what you're trying to do.
Can I check in my timer, with GetPlayerKeys function.. when I released each key? for example:

pawn Код:
if(holding/pressed(KEY_FIRE))
{
// do something
}

else if(released(KEY_FIRE))
{
// do something
}
I thought it was enough info in first post to understand, my mistake, sorry. Anyway, as we know GetPlayerKeys we're checking like:

pawn Код:
if(Keys & KEY_FIRE)
But we don't have oldkeys for GetPlayerKeys. That's why I'm stuck, or maybe I am an idiot and I don't know how to use GetPlayerKeys to check released key. If I am, then tell me, please.
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Messages In This Thread
GetPlayerKeys - released - by Riddick94 - 18.04.2013, 13:13
Re: GetPlayerKeys - released - by doreto - 18.04.2013, 13:18
Re: GetPlayerKeys - released - by Riddick94 - 18.04.2013, 13:21
Re: GetPlayerKeys - released - by Vince - 18.04.2013, 13:58
Re: GetPlayerKeys - released - by Riddick94 - 18.04.2013, 14:01
Re: GetPlayerKeys - released - by Jay_ - 18.04.2013, 14:07
Re: GetPlayerKeys - released - by Riddick94 - 18.04.2013, 14:17

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