Posts: 1,767
Threads: 124
Joined: Mar 2010
Quote:
Originally Posted by Vince
That's exacly what you asked? Please elaborate on what you're trying to do.
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Can I check in my timer, with GetPlayerKeys function.. when I released each key? for example:
pawn Код:
if(holding/pressed(KEY_FIRE))
{
// do something
}
else if(released(KEY_FIRE))
{
// do something
}
I thought it was enough info in first post to understand, my mistake, sorry. Anyway, as we know GetPlayerKeys we're checking like:
But we don't have oldkeys for GetPlayerKeys. That's why I'm stuck, or maybe I am an idiot and I don't know how to use GetPlayerKeys to check released key. If I am, then tell me, please.