Why do sa-mp scripters create such "simple" gamemodes
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Originally Posted by Kar
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Hello all, I don't know whether this belongs here or in Everything And Nothing, please move it to the correct forum if this is not.

Anyway, I was just thinking & looking at some servers in sa-mp and I keep wondering to myself, why are things to simple? Example look at most TDM / DM modes, they're so boring. I'm sick of just going in servers and all you gotta do is just shoot at each other, where's the mystery? The excitement? The interactive gamemodes? The interactions between players? The 'sparks'? THE FUN.

I'm not saying there aren't any fun gamemodes anymore. Their are quite a few unique cnr's, roleplays and different genre gamemodes that I find quite fun (imo) but there's not much left, most of the servers in sa-mp have the same aspect, you spawn, you shoot, you die, you get money, you buy weapons, you level up. Some zombie servers out there are interesting yeah.

I also wanna know, when new unique servers appear that would be REALLY fun with more than 5 players online, why does noone play? It really hurts for me to see all the fun wasted. In my case, I love scripting things other scripters say that are hard and what non, especially if it involves physics, anything to do with vehicles and objects are my loves. So I really wonder, why do players tend to storm these simple gamemodes, and do nothing? Instead of playing something unique and stay. Players usually play the servers once then never come back is it complexicity or something? It's too hard to understand / master?
I have a few theses' about this:
  • The audience which the sa-mp "scripting" attracts is not the side which wants to have a server, or any of those duties on his/her back. When I ran servers, I was the scripter, the website, forum management, moderation etc was done by other team members. Which was really a good solution.
  • The audience which wants a SA-MP server does not study the pawn language or comes with even no-programming-experience
  • In my experience most of the servers are aimed at making money from user traffic, including but not limited to selling stuff in-game for real money or ads.
  • Most server owners work on their own, but if you want a good an succesful SA-MP server it would really be easier to accomplish by having a experienced team for each task, dividing tasks among a few people reduces the burden and stress on one member, and we know stress can be both a motivation killer and a motivation giver - depends on the amount and type of stress.
  • Your team has to be motivated, and not "serious". It has to be fun and serious is everything except fun
  • The difference between the audience which plays sa-mp and the ones who develop servers can have a bad impact too (if not a positive or none at all)
Everything you read above is from my own experience.

But if it's "tl;dr" the point is:

scripters don't want to be server owners (ofcourse there are always people who want)
server owners are not motivated enough / experienced enough to be comfortable with the PAWN language, not mentioning C / plugin development.

Also, I have nothing against sa-mp, but alone by the fact that sa-mp officially supports ONLY pawn-based GameModes and FilterScript it keeps the advanced people sometimes away.. I would preffer to write gamemodes in C++, maybe even other languages. PAWN is fine, but sometimes it's just too much "hacking" to achieve what you want. Ofcourse we have GDK.. but after all those years I still don't understand why there is no official support for gamemodes written in C++. I had a lenghty talk with various, well, can I call them "C++ Experienced Users" which program for a living? - and the main reason they wouldn't ever be interested in sa-mp is just because they would need to learn PAWN, yet they preffer LUA or just plain C++. or even C, but not PAWN..
But, this is a murky topic to discuss. I'm not a SA-MP developer so I cannot say why all these ideas are not included in sa-mp.





I remember those days where I could just host a test server for my mode... 4-5 years ago.. and forgot to set announce to 0, and 10-20 players joined within an hour and were having fun, on a test server! Home hosted! That were good times! And sadly said.. those won't come back.

Also, how stupid it may sound, this gamemode used to have 100/100 players on the polish scene (my old game mode), and it can handle more players easily, even with the "bad" coding!
:
https://gpb.******code.com/files/LVDM3010_server.rar

90% of that code was created from scratch, by me :P

and I will tell you a "secret" (but not a real secret):
I didn't look "how" I code things, I just made sure I code things which represent the ideas everyone wants, and made sure they work. I seriously didn't bother to optimize anything back then.
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Messages In This Thread
Why do sa-mp scripters create such "simple" gamemodes - by Kar - 15.04.2013, 05:09
Re: Why do sa-mp scripters create such "simple" gamemodes - by MP2 - 15.04.2013, 05:17
Re: Why do sa-mp scripters create such "simple" gamemodes - by Isolated - 15.04.2013, 06:32
Re: Why do sa-mp scripters create such "simple" gamemodes - by RajatPawar - 15.04.2013, 07:08
Re: Why do sa-mp scripters create such "simple" gamemodes - by Isolated - 15.04.2013, 07:09
Re: Why do sa-mp scripters create such "simple" gamemodes - by zgintasz - 15.04.2013, 07:22
Re: Why do sa-mp scripters create such "simple" gamemodes - by Kar - 15.04.2013, 10:15
Re: Why do sa-mp scripters create such "simple" gamemodes - by LeeXian99 - 15.04.2013, 11:01
Re: Why do sa-mp scripters create such "simple" gamemodes - by rbN. - 15.04.2013, 12:06
AW: Why do sa-mp scripters create such "simple" gamemodes - by ulbi1990 - 15.04.2013, 12:20
Re : Why do sa-mp scripters create such "simple" gamemodes - by Rayan_black - 15.04.2013, 12:23
Re: Why do sa-mp scripters create such "simple" gamemodes - by SchurmanCQC - 15.04.2013, 12:25
Re: Why do sa-mp scripters create such "simple" gamemodes - by ]Rafaellos[ - 15.04.2013, 12:28
Re: Why do sa-mp scripters create such "simple" gamemodes - by iggy1 - 15.04.2013, 12:36
Re: Why do sa-mp scripters create such "simple" gamemodes - by Vince - 15.04.2013, 12:55
Re: Why do sa-mp scripters create such "simple" gamemodes - by Kar - 15.04.2013, 14:52
Re: Why do sa-mp scripters create such "simple" gamemodes - by MP2 - 15.04.2013, 14:55
Re: Why do sa-mp scripters create such "simple" gamemodes - by Y_Less - 15.04.2013, 14:55
Re: Why do sa-mp scripters create such "simple" gamemodes - by Kar - 15.04.2013, 14:59
Re : Why do sa-mp scripters create such "simple" gamemodes - by Rayan_black - 15.04.2013, 15:00
Re: Why do sa-mp scripters create such "simple" gamemodes - by Finn - 15.04.2013, 17:29
Re: Why do sa-mp scripters create such "simple" gamemodes - by Gamer_Z - 18.04.2013, 07:48
Re: Why do sa-mp scripters create such "simple" gamemodes - by RVRP - 26.04.2013, 21:58
Re: Why do sa-mp scripters create such "simple" gamemodes - by Syntax - 01.05.2013, 16:34
Re: Why do sa-mp scripters create such "simple" gamemodes - by Niko_boy - 01.05.2013, 18:58
Re: Why do sa-mp scripters create such "simple" gamemodes - by NL-Sultan - 18.05.2013, 15:13
Re: Why do sa-mp scripters create such "simple" gamemodes - by DiGiTaL_AnGeL - 19.05.2013, 06:01
Re: Why do sa-mp scripters create such "simple" gamemodes - by Abhishek. - 19.05.2013, 06:21
Re: Why do sa-mp scripters create such "simple" gamemodes - by Riddick94 - 19.05.2013, 07:56
Re: Why do sa-mp scripters create such "simple" gamemodes - by Tyon - 07.09.2014, 10:05
Re: Why do sa-mp scripters create such "simple" gamemodes - by CalvinC - 15.01.2015, 12:03
Re: Why do sa-mp scripters create such "simple" gamemodes - by PowerPC603 - 25.02.2015, 15:07
Re: Why do sa-mp scripters create such "simple" gamemodes - by Athrun - 26.02.2015, 12:56
Re: Why do sa-mp scripters create such "simple" gamemodes - by Gammix - 27.02.2015, 04:42
Re: Why do sa-mp scripters create such "simple" gamemodes - by $$inSane - 27.02.2015, 06:10

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