Timer Problem
#2

My question is, whats the point in giving every 1 milisecond a specific weapon? I think that in this way, the player that this timer effects, won't be ever able to aim. Anyway, define globally new noswitchgunminitimer[MAX_PLAYERS] and then
pawn Код:
noswitchgunminitimer[playerid] = SetTimer("noswitchgun",1,true);

KillTimer(noswitchgunminitimer[playerid]);
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Messages In This Thread
Timer Problem - by klaus1n3 - 17.04.2013, 19:05
Re: Timer Problem - by HurtLocker - 17.04.2013, 19:37
AW: Timer Problem - by klaus1n3 - 17.04.2013, 21:31
Re: Timer Problem - by HurtLocker - 17.04.2013, 21:51

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