17.04.2013, 19:37
(
Последний раз редактировалось HurtLocker; 17.04.2013 в 20:27.
)
My question is, whats the point in giving every 1 milisecond a specific weapon? I think that in this way, the player that this timer effects, won't be ever able to aim. Anyway, define globally new noswitchgunminitimer[MAX_PLAYERS] and then
pawn Код:
noswitchgunminitimer[playerid] = SetTimer("noswitchgun",1,true);
KillTimer(noswitchgunminitimer[playerid]);