14.03.2009, 09:41
its well, it would be as limited i want it to be :P, every function will need to be predefined, so custom functions will not be available;
you dont need to save and compile, i will need to program the receiver ( the server) to save the custom code on server close or scripter client disconnect;
all stuff relating to live scripting would be clientsided ( in this case, its the home-made console ) besides actualy saving and running it ( at startup )
so i would need to integrate or use the pawn compiler into the client for checking errors,
if it doesnt error, that means its ok, then it will send the codes to the server, in this case, the errors will be handled like when you where programming/scripting in pawno
ok, thanks for responding like this, but how about the other functions? what would be required in this console?
i already made a kind of list: current available functions are:
playerlist, where you can left click on the name to get the ID, and right click to perform actions like kick, ban, setname or getIP
2 chats:, IRC chat, to talk to other console users , Gamechat, talk to players AND irc admins
upcomming: 2 chats: admin chat ( IRC admins and game admins can see these messages) , PM able to pm someone right from the console AND they can pm you back by command /Cpm [name] "ConsolePostMessage"
debug mode: Send raw codes to the server, that makes you able to create custom codes such as starting events, jail ( if so ), freeze
Predefined Rcon: as you are allowed to do other, the real rcon is good aswell;
this will open a new window with all available rcon commands besides KICK and as they can be used by right clicking on name in playerlist
since i am already this far i could finish this in 1 day, i rather not :P
besides, i am not sure if i should post the program and pawno source here
though, if so, i will accept some requests through PM
you dont need to save and compile, i will need to program the receiver ( the server) to save the custom code on server close or scripter client disconnect;
all stuff relating to live scripting would be clientsided ( in this case, its the home-made console ) besides actualy saving and running it ( at startup )
so i would need to integrate or use the pawn compiler into the client for checking errors,
if it doesnt error, that means its ok, then it will send the codes to the server, in this case, the errors will be handled like when you where programming/scripting in pawno
ok, thanks for responding like this, but how about the other functions? what would be required in this console?
i already made a kind of list: current available functions are:
playerlist, where you can left click on the name to get the ID, and right click to perform actions like kick, ban, setname or getIP
2 chats:, IRC chat, to talk to other console users , Gamechat, talk to players AND irc admins
upcomming: 2 chats: admin chat ( IRC admins and game admins can see these messages) , PM able to pm someone right from the console AND they can pm you back by command /Cpm [name] "ConsolePostMessage"
debug mode: Send raw codes to the server, that makes you able to create custom codes such as starting events, jail ( if so ), freeze
Predefined Rcon: as you are allowed to do other, the real rcon is good aswell;
this will open a new window with all available rcon commands besides KICK and as they can be used by right clicking on name in playerlist
since i am already this far i could finish this in 1 day, i rather not :P
besides, i am not sure if i should post the program and pawno source here
though, if so, i will accept some requests through PM