Dialog More menus 1+ rep
#3

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#define DIALOG_WEAPONS 3
#define HEAVY_WEAPONS 1
#define LIGHT_WEAPONS 2

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/weapon", cmdtext, true, 10) == 0)
    {
        ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "Heavy Weapons\n Small Weapons", "Select", "Close");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{


    if(dialogid == DIALOG_WEAPONS)
    {
        if(response) // If they clicked 'Select' or double-clicked a weapon
        {
            // Give them the weapon
            if(listitem == 0) // They selected the first item - Desert Eagle
            {
                ShowPlayerDialog(playerid, LIGHT_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "Desert Eagle\n Colt", "Select", "Close");
            }
            if(listitem == 1) // They selected the second item - AK-47
            {
                ShowPlayerDialog(playerid, HEAVY_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "AK-47\n M4\n Rocket Launcher", "Select", "Close");
            }
           
        }
        return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
    }
   
   
    if(dialogid == LIGHT_WEAPONS)
    {
        if(response) // If they clicked 'Select' or double-clicked a weapon
        {
       
        if(listitem == 0) // They selected the first item - Desert Eagle
            {
           
            GivePlayerWeapon(playerid, 24, 14);
           
            }
           
            if(listitem == 1) // They selected the first item - Desert Eagle
            {
                       GivePlayerWeapon(playerid, 22, 14);
            }

        }
        }

        if(dialogid == HEAVY_WEAPONS)
    {
        if(response) // If they clicked 'Select' or double-clicked a weapon
        {
       
         if(listitem == 0) // They selected the first item - Desert Eagle
            {
            GivePlayerWeapon(playerid, 30, 14);

            }
           
             if(listitem == 1) // They selected the first item - Desert Eagle
            {
            GivePlayerWeapon(playerid, 31, 14);

            }
           
             if(listitem == 2) // They selected the first item - Desert Eagle
            {
            GivePlayerWeapon(playerid, 35, 14);

            }

        }
        }

    return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}
Untested, see if it works.
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Messages In This Thread
Dialog More menus 1+ rep - by canip - 14.04.2013, 16:07
Re: Dialog More menus 1+ rep - by canip - 14.04.2013, 16:32
Re: Dialog More menus 1+ rep - by mrskull42 - 14.04.2013, 16:44
Re: Dialog More menus 1+ rep - by canip - 14.04.2013, 16:48

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