When I put a stock on ongamemodeinit it causes a lot of errors.
#3

stock functions do not return errors as long as they're not implemented in a callback.

pawn Код:
stock LoadHouses()
{
    for(new i = 0; i < MAX_HOUSES; i++)
    {
        INI_Int("InteriorID", HouseVar[i][hInteriorID]);
        INI_String("InteriorX", HouseVar[i][hInteriorX]);
        INI_String("InteriorY", HouseVar[i][hInteriorY]);
        INI_String("InteriorZ", HouseVar[i][hInteriorZ]);
        INI_String("HousePrice", HouseVar[i][HousePrice]);
        INI_Int("ExteriorID", HouseVar[i][hExteriorID]);
        INI_Float("ExteriorX", HouseVar[i][hExteriorX]);
        INI_Float("ExteriorY", HouseVar[i][hExteriorY]);
        INI_Float("ExteriorZ", HouseVar[i][hExteriorZ]);
        INI_Float("VaultMoney", HouseVar[i][VaultMoney]);
        INI_Float("HouseCocaine", HouseVar[i][HouseCocaine]);
        INI_Int("HousePot", HouseVar[i][HousePot]);
        INI_Int("HouseMaterials", HouseVar[i][HouseMaterials]);
        INI_Int("Owner", HouseVar[i][hOwner]);
        INI_String("LockStatus", HouseVar[i][LockStatus]);
        INI_Int("WeaponSlot1", HouseVar[i][WeaponSlot1]);
        INI_Int("WeaponSlot2", HouseVar[i][WeaponSlot2]);
        INI_Int("WeaponSlot3", HouseVar[i][WeaponSlot3]);
   
        if(strcmp(HouseVar[i][hOwner], "Nobody", true) == 0)
        {
            HouseVars[i][LockStatus] = 0;
            HouseVar[i][HPickupID] = CreateDynamicPickup(1273, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
        }
        else
        {
            HouseVar[i][HPickupID] = CreateDynamicPickup(1272, 23, HouseVar[i][hExteriorX], HouseVar[i][hExteriorY], HouseVar[i][hExteriorZ], 0, -1, -1, 150.0);
        }

        printf("[system] House %d spawned.", i);
    }
    SpawnedHouses++;
    return 1;
}
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