Quote:
Originally Posted by JeNkStAX
pawn Код:
// Top of script new Float:OldHealth[MAX_PLAYERS]; // OnPlayerUpdate/Timer new Float:NewHealth = GetPlayerHealth(playerid); if(OldHealth[playerid] != 0) { if(NewHealth-OldHealth[playerid] >= 40) { SetPlayerHealth(playerid, 0); } } OldHealth[playerid] = GetPlayerHealth(playerid); // OnPlayerDisconnect OldHealth[playerid] = 0;
Should work
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How will it work, you havn't even called the GetPlayerHealth function correctly.