13.04.2013, 09:17
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 100);
}
gPlayerInfo[playerid][PLAYER_DEATHS]++;
gPlayerInfo[playerid][PLAYER_MONEY] -= 100;
gPlayerInfo[killerid][PLAYER_KILLS]++;
gPlayerInfo[killerid][PLAYER_SCORE]++;
gPlayerInfo[killerid][PLAYER_MONEY]+= 100;
return 1;
}