13.04.2013, 08:20
Yeah, you're setting the killer's score to 1. The '+' doesn't make any difference, it only shows that it's a positive number.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
PLAYER_CASH[killerid] += 100;
GivePlayerMoney(killerid, 100);
}
PLAYER_DEATHS[playerid]++;
PLAYER_CASH[playerid] -= 100;
PLAYER_KILLS[killerid]++;
PLAYER_SCORE[killerid]++;
return 1;
}