12.04.2013, 19:43
Could you make a loop through all object models and then run this on a 50-100ms interval? Something like this, maybe?
pawn Code:
for(new model = 0; model < sizeof(objectModelArray); model++)
{
defer removeBuildingsOnInterval(playerid, model);
}
timer removeBuildingsOnInterval[100](playerid, model) return RemoveBuildingForPlayer(playerid, model, 0.0, 0.0, 0.0, 9999.9999);

