Anti-Lag
#15

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Originally Posted by wups
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the second would be the latency lags. People get desynced and you can't change their health by SetPlayerHealth, so they get reported by other players of being invulnerable.
There's ways to fix that like kicking if their health doesn't update and setting their colour to something else when they're meant to die so they could be running around with a grey name shooting people but others would know that he is dead and can't take or give damage.

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Originally Posted by MP2
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EDIT: Disregard what I said in my last post. I wasn't using OnPlayerGiveDamage. Perhaps grenades/RPGs etc. don't work. Yet another reason not to use it.
There would be ways of detecting if a player had been near an explosion but wouldn't be accurate, checking their velocity increases, since walking and falling have an increased velocity and an explosion is a sudden velocity change.
However if 2 people throw a grenade at someone who did the damage?
Also other factors like getting hit by a car would increase their velocity sharply too
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Messages In This Thread
Anti-Lag - by MP2 - 10.04.2013, 22:55
Re: Anti-Lag - by Pottus - 10.04.2013, 23:16
Re: Anti-Lag - by MP2 - 11.04.2013, 08:04
Re: Anti-Lag - by cessil - 11.04.2013, 08:55
Re: Anti-Lag - by MP2 - 11.04.2013, 09:25
Re: Anti-Lag - by Gamer_Z - 11.04.2013, 10:30
Re: Anti-Lag - by Pottus - 11.04.2013, 10:58
Re: Anti-Lag - by 2KY - 12.04.2013, 00:35
Re: Anti-Lag - by [ABK]Antonio - 12.04.2013, 00:51
Re: Anti-Lag - by wups - 12.04.2013, 15:49
Re: Anti-Lag - by MP2 - 12.04.2013, 15:55
Re: Anti-Lag - by Maxips2 - 12.04.2013, 17:21
Re: Anti-Lag - by Pottus - 12.04.2013, 18:09
Re: Anti-Lag - by MP2 - 12.04.2013, 18:50
Re: Anti-Lag - by cessil - 12.04.2013, 19:15
Re: Anti-Lag - by Maxips2 - 13.04.2013, 10:01
Re: Anti-Lag - by MP2 - 13.04.2013, 20:08
Re : Anti-Lag - by HitnKill - 17.04.2013, 22:30
Re: Anti-Lag - by RedFusion - 19.04.2013, 11:17
Re : Anti-Lag - by HitnKill - 19.04.2013, 12:52

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