12.04.2013, 19:15
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the second would be the latency lags. People get desynced and you can't change their health by SetPlayerHealth, so they get reported by other players of being invulnerable.
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EDIT: Disregard what I said in my last post. I wasn't using OnPlayerGiveDamage. Perhaps grenades/RPGs etc. don't work. Yet another reason not to use it.
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However if 2 people throw a grenade at someone who did the damage?
Also other factors like getting hit by a car would increase their velocity sharply too