11.04.2013, 17:18
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Run a loop under OnPlayerUpdate to check the vehicles. Maybe this will work out. Not sure.
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Hi.
... I don't want to give bad advise or something, but I would do it when player leaves vehicle (using OnPlayerExitVehicle public). Seems most optimal. Greetz, LetsOWN |
e.g explodes.
A good way is going to be to use the vehicles damage status update callback
OnVehicleDamageStatusUpdate
NOTE: if you want to go fully pro on this u can make it check how fast its updating the status so there is no overwriting.