I'm wondering, if you set the same team for all players and shoot with an RPG/hunter rocket / hydra near them, does OnPlayerGiveDamage get called? Or will the players be 'explosion invincible'?
I'm pretty sure explosions are invincible I know nades don't get called so I'm guessing it should be the same for these weapons, but like I mentioned anti-lag with everyone on the same team is lame.