11.04.2013, 01:18
You mean this?
Код:
stock GiveDodWeapon(playerid, weaponid, ammo) { GunsBeingRemoved[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); if(weaponid == 0 || weaponid == 1) { // Slot 0 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][0] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 2 || weaponid == 3 || weaponid == 4 || weaponid == 5 || weaponid == 6 || weaponid == 7 || weaponid == 8 || weaponid == 9) { // Slot 1 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][1] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 22 || weaponid == 23 || weaponid == 24) { // Slot 2 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][2] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 25 || weaponid == 26 || weaponid == 27) { // Slot 3 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][3] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 28 || weaponid == 29 || weaponid == 32) { // Slot 4 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][4] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 30 || weaponid == 31) { // Slot 5 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][5] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 33 || weaponid == 34) { // Slot 6 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][6] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 35 || weaponid == 36 || weaponid == 37 || weaponid == 38) { // Slot 7 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][7] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 16 || weaponid == 17 || weaponid == 18 || weaponid == 39) { // Slot 8 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][8] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 41 || weaponid == 42 || weaponid == 43) { // Slot 9 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][9] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 10 || weaponid == 11 || weaponid == 12 || weaponid == 13 || weaponid == 14 || weaponid == 15) { // Slot 10 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][10] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 44 || weaponid == 45 || weaponid == 46) { // Slot 11 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][11] = weaponid; GunsBeingRemoved[playerid] = 1; } else if(weaponid == 40) { // Slot 12 GunsBeingRemoved[playerid] = 1; PlayerInfo[playerid][pWeapon][12] = weaponid; GunsBeingRemoved[playerid] = 1; } GivePlayerWeapon(playerid, weaponid, ammo); return 1; }