[HELP] Command '/gunnear [gunid] [ammo] [distance]'
#7

You mean this?

Код:
stock GiveDodWeapon(playerid, weaponid, ammo)
{
	GunsBeingRemoved[playerid] = 1;
	PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	if(weaponid == 0 || weaponid == 1)
	{ // Slot 0
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][0] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 2 || weaponid == 3 || weaponid == 4 || weaponid == 5 || weaponid == 6 || weaponid == 7 || weaponid == 8 || weaponid == 9)
	{ // Slot 1
		GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][1] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 22 || weaponid == 23 || weaponid == 24)
	{ // Slot 2
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][2] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 25 || weaponid == 26 || weaponid == 27)
	{ // Slot 3
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][3] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 28 || weaponid == 29 || weaponid == 32)
	{ // Slot 4
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][4] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 30 || weaponid == 31)
	{ // Slot 5
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][5] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 33 || weaponid == 34)
	{ // Slot 6
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][6] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 35 || weaponid == 36 || weaponid == 37 || weaponid == 38)
	{ // Slot 7
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][7] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 16 || weaponid == 17 || weaponid == 18 || weaponid == 39)
	{ // Slot 8
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][8] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 41 || weaponid == 42 || weaponid == 43)
	{ // Slot 9
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][9] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 10 || weaponid == 11 || weaponid == 12 || weaponid == 13 || weaponid == 14 || weaponid == 15)
	{ // Slot 10
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][10] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 44 || weaponid == 45 || weaponid == 46)
	{ // Slot 11
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][11] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	else if(weaponid == 40)
	{ // Slot 12
	    GunsBeingRemoved[playerid] = 1;
	    PlayerInfo[playerid][pWeapon][12] = weaponid;
	    GunsBeingRemoved[playerid] = 1;
	}
	GivePlayerWeapon(playerid, weaponid, ammo);
	return 1;
}
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