11.04.2013, 00:49
Now my anti cheat thinks it is a hacked weapon
Anti cheat code
/gunnear command
Anti cheat code
Код:
// Weapon Anticheat if(IsPlayerLoggedIn(playerid) && !GunsBeingRemoved[playerid] && FalseBan[playerid]) { if(GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][0] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][1] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][2] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][3] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][4] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][5] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][6] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][7] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][8] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][9] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][10] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][11] && GetPlayerWeapon(playerid) != PlayerInfo[playerid][pWeapon][12] && GetPlayerWeapon(playerid) != EventWep[0] && GetPlayerWeapon(playerid) != EventWep[1] && GetPlayerWeapon(playerid) != EventWep[2]) { if(GetPlayerState(playerid) != PLAYER_STATE_EXIT_VEHICLE || GetPlayerState(playerid) != PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState(playerid) != PLAYER_STATE_ENTER_VEHICLE_PASSENGER) { if(GetPlayerWeapon(playerid) != 46) { new string[128]; format(string, sizeof(string), "AdmWarn: %s has been AUTO-VIEW-CHANGED by GOD, reason: Possible Weapon Hacks (%s)", RPN(playerid), RWN(GetPlayerWeapon(playerid))); SendAdminMessage(COLOR_DARKRED, 1, string); /*Log("logs/ban.log", string); new file[32]; format(file, sizeof(file), "users/%s.ini", RPNU(playerid)); format(string, sizeof(string), "Weapon Hacks (%s)", RWN(GetPlayerWeapon(playerid))); dini_Set(file, "Cash", string); dini_Set(file, "BannedBy", "AutoBan"); PlayerInfo[playerid][pBanned] = 1; AddBan(playerid);*/ SetPlayerVirtualWorld(playerid, 5); /*SetTimerEx("kickbug", 5000, false, "i", playerid);*/ } } } } if(GunsBeingRemoved[playerid]) GunsBeingRemoved[playerid] = 0; } return 1; }
Код:
CMD:gunnear(playerid, params[]) { new playerb, gunid, ammo, string[128], distance; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(PlayerInfo[playerid][pAdmin] < 4) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command."); if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Admin Duty."); if(sscanf(params, "iii", gunid, ammo, distance)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /unnear [gunid] [ammo] [distance]"); SendClientMessage(playerid, COLOR_GREEN, "_______________________________________"); SendClientMessage(playerid, COLOR_GREY, "1: Brass Knuckles 2: Golf Club 3: Nite Stick 4: Knife 5: Baseball Bat 6: Shovel 7: Pool Cue 8: Katana 9: Chainsaw"); SendClientMessage(playerid, COLOR_GREY, "10: Purple Dildo 11: Small White Vibrator 12: Large White Vibrator 13: Silver Vibrator 14: Flowers 15: Cane 16: Frag Grenade"); SendClientMessage(playerid, COLOR_GREY, "17: Tear Gas 18: Molotov Cocktail 19: Vehicle Missile 20: Hydra Flare 21: Jetpack 22: 9mm 23: Silenced 9mm 24: Desert Eagle 25: Shotgun"); SendClientMessage(playerid, COLOR_GREY, "26: Sawnoff Shotgun 27: SPAS-12 28: Micro SMG (Mac 10) 29: SMG (MP5) 30: AK-47 31: M4 32: Tec9 33: Rifle"); SendClientMessage(playerid, COLOR_GREY, "25: Shotgun 34: Sniper Rifle 35: Rocket Launcher 36: HS Rocket Launcher 37: Flamethrower 38: Minigun 39: Satchel Charge"); SendClientMessage(playerid, COLOR_GREY, "40: Detonator 41: Spraycan 42: Fire Extinguisher 43: Camera 44: Nightvision Goggles 45: Infared Goggles 46: Parachute"); SendClientMessage(playerid, COLOR_GREEN, "_______________________________________"); return 1; } if(gunid < 0 || gunid > 46 || gunid == 19 || gunid == 20 || gunid == 21) return SendClientMessage(playerid, COLOR_GREY, "Invalid weapon id."); new Float:pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); for(new i=0; i != MAX_PLAYERS; i++) { if(IsPlayerInRangeOfPoint(i,distance, pos[0], pos[1], pos[2])) { GivePlayerWeapon(i,gunid,ammo); } } return 1; }