Pickup with dialog problem
#5

Set to 1/true when player pcikup the pickup make an if(Var == 0) show else not and set to 0/false when player finish using dialog



Something like

pawn Код:
new bool:IsPickuped[MAX_PLAYERS] = false;
pawn Код:
if(pickupid == store)
{
    if(IsPickuped[playerid] == false) {
        ShowPlayerDialog(playerid, 1213, DIALOG_STYLE_LIST, "Store", "{FF0000}Buy/Change Skin {FFFFFF}$1.000.000\n{FF0000}Remove bought Skin\n{FF0000}Food{FFFFFF}/{FF0000}Drink", "Select", "Back");
        IsPickuped[playerid] = true;
    }
}

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == 1213) //Skin and Cookies and Food/Drink   (Shop/Store)
    {
        if(response)
        {
            if(listitem == 0)
            {
                ShowPlayerDialog(playerid, 550, DIALOG_STYLE_INPUT, "Store", "{FFFF00}All Skins at: http://www.wiki.sa-mp.com/wiki/Skins (Look before u buy)", "Buy", "Back");
            }
            if(listitem == 1)
            {
                ShowPlayerDialog(playerid,551,DIALOG_STYLE_LIST,"Store","{FF0000}Are you sure?","Yes","Back");
            }
            if(listitem == 2)
            {
                ShowPlayerDialog(playerid,552,DIALOG_STYLE_LIST,"Store","{FF0000}Beer + 100hp     {FFFF00}$5000\n{FF0000}Pizza + 50hp     {FFFF00}$2500\n{FF0000}Cola + 25hp     {FFFF00}$1000","Buy","Back");
            }
            return 1;
        }
    }
    if(dialogid == 550) //Skin and Cookies and Food/Drink   (Shop/Store)
    {
        if(response)
        {
            new skinid, messagee[64];
            skinid = strval(inputtext);
            if(skinid < 0 || skinid > 299)
            {
                SendClientMessage(playerid, ROT, "SERVER: Skin id may be between 0 and 299.");
                IsPickuped[playerid] = false;
            }
            else
            {
                SetPlayerSkin(playerid, skinid);
                GivePlayerMoney(playerid, -1000000);
                format(messagee, sizeof(messagee), "| Store | You have bought skin id {FF0000}%d.", skinid);
                SendClientMessage(playerid, BLAU, messagee);
                IsPickuped[playerid] = false;
            }
            if(!dini_Exists(PFile(playerid)))
            {
                dini_Create(PFile(playerid));
                dini_IntSet(PFile(playerid),"Skin",GetPlayerSkin(playerid));
            }
            else if(dini_Exists(PFile(playerid)))
            {
                dini_IntSet(PFile(playerid),"Skin",GetPlayerSkin(playerid));
            }
        } else {
            ShowPlayerDialog(playerid, 1213, DIALOG_STYLE_LIST, "Store", "{FF0000}Buy/Change Skin {FFFFFF}$1.000.000\n{FF0000}Remove bought Skin\n{FF0000}Food{FFFFFF}/{FF0000}Drink", "Select", "Back");
        }
    }
    if(dialogid == 551){
        if(response) {
            if(!dini_Exists(PFile(playerid))) return SendClientMessage(playerid, ROT, "[ERROR]You dont have a skin");
            dini_IntSet(PFile(playerid),"Skin",0);
            dini_Remove(PFile(playerid));
            SendClientMessage(playerid, GREEN, "You has sell your skin");
            IsPickuped[playerid] = false;
        }
        else
        {
            ShowPlayerDialog(playerid, 1213, DIALOG_STYLE_LIST, "Store", "{FF0000}Buy/Change Skin {FFFFFF}$1.000.000\n{FF0000}Remove bought Skin\n{FF0000}Food{FFFFFF}/{FF0000}Drink", "Select", "Back");
        }
    }
    if(dialogid == 552)
    {
        switch(listitem)
        {
            case 0:
            {
                if(GetPlayerMoney(playerid) > 5000)
                {
                    GivePlayerMoney(playerid,5000);
                    SetPlayerHealth(playerid, 100);
                    IsPickuped[playerid] = false;
                }
                else
                {
                    SendClientMessage(playerid,ROT, "| Fehler |  Du hast nicht genug Geld!");
                    IsPickuped[playerid] = false;
                }
                return 1;
            }
            case 1:
            {
                if(GetPlayerMoney(playerid) > 2500)
                {
                    GivePlayerMoney(playerid,2500);
                    SetPlayerHealth(playerid, 50);
                    IsPickuped[playerid] = false;
                }
                else
                {
                    SendClientMessage(playerid,ROT, "| Fehler |  Du hast nicht genug Geld!");
                    IsPickuped[playerid] = false;
                }
                return 1;
            }
            case 2:
            {
                if(GetPlayerMoney(playerid) > 1000)
                {
                    GivePlayerMoney(playerid,1000);
                    SetPlayerHealth(playerid, 25);
                    IsPickuped[playerid] = false;
                }
                else
                {
                    SendClientMessage(playerid,ROT, "| Fehler |  Du hast nicht genug Geld!");
                    IsPickuped[playerid] = false;
                }
                return 1;
            }
        }
    }
    return 0;
}
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Messages In This Thread
Pickup with dialog problem - by Youtube12 - 10.04.2013, 17:57
Re: Pickup with dialog problem - by iJumbo - 10.04.2013, 18:07
AW: Pickup with dialog problem - by Youtube12 - 10.04.2013, 20:18
AW: Pickup with dialog problem - by Youtube12 - 10.04.2013, 20:35
Re: Pickup with dialog problem - by iJumbo - 10.04.2013, 20:41
AW: Pickup with dialog problem - by Youtube12 - 10.04.2013, 20:54
Re: Pickup with dialog problem - by iJumbo - 10.04.2013, 21:00
AW: Pickup with dialog problem - by Youtube12 - 10.04.2013, 21:04
Re: Pickup with dialog problem - by iJumbo - 10.04.2013, 21:08

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