Quote:
Originally Posted by OTACON
pero CreateDynamicPolygon es con min y max pero de la Z
native CreateDynamicPolygon(Floatoints[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
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їProbaste si funcionaba como te dije?