[FilterScript] Mask System
#7

Quote:
Originally Posted by iJumbo
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This will fits correctly to all skins?

and sure you have to remove some unless things from your Filterscript such as ongamemodeinit or unused functions
pawn Код:
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("------------------------------");
    print("| Simple Mask System Loaded! |");
    print("|         Version v1.0!      |");
    print("------------------------------");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}
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Messages In This Thread
Mask System - by Elysian` - 09.04.2013, 23:30
Re: Mask System - by iJumbo - 09.04.2013, 23:41
Re: Mask System - by betta - 09.04.2013, 23:46
Re: Mask System - by Elysian` - 09.04.2013, 23:58
Re: Mask System - by Krisna - 10.04.2013, 11:53
Re: Mask System - by Emmet_ - 10.04.2013, 11:58
Re: Mask System - by Riddick94 - 10.04.2013, 12:05
Re: Mask System - by Elysian` - 10.04.2013, 12:20
Re: Mask System - by iJumbo - 10.04.2013, 12:39
Re: Mask System - by Elysian` - 10.04.2013, 14:22

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