09.04.2013, 05:54
Ok, thanks for all that, but I am just wondering..
since I have few classes with different colors, say mechanic is brown, then he goes yellow for crime, but wouldn't he go white instead of brown when cleared?
And since that would require a few 'if' commands, would that lag it more?
My OnPlayerUpdate, is pretty much empty, just a line or two in it
I tried using an if for all the civilians, but says error 075: input line too long (after substitutions), how do I fix this?
Since they are all in teams, like pimp = TEAM_PIMP, Chicken = TEAM_CHICKEN, is it possible to have a variable, where Civilians = Team_XX1, TEAM_XX2, TEAM_ etc etc ?
since I have few classes with different colors, say mechanic is brown, then he goes yellow for crime, but wouldn't he go white instead of brown when cleared?
And since that would require a few 'if' commands, would that lag it more?
My OnPlayerUpdate, is pretty much empty, just a line or two in it
I tried using an if for all the civilians, but says error 075: input line too long (after substitutions), how do I fix this?
Since they are all in teams, like pimp = TEAM_PIMP, Chicken = TEAM_CHICKEN, is it possible to have a variable, where Civilians = Team_XX1, TEAM_XX2, TEAM_ etc etc ?