09.04.2013, 05:22
A little while ago I asked this (because I thought timers cause lagg too), but ****** replied that timers are not that consuming. I didn't use OnPlayerUpdate in my other post, because it's called quite a few times per second, which causes lagg if you have a lot of stuff in there. But as I said in my other post, OnPlayerUpdate should be ok with small code like this.


