Admin car
#8

I really wish people would do a bit more research before developing things so they can get a broad spectrum of the available libraries they could put to use... /endrant

Use foreach for this, it's easier, and cleaner.

pawn Код:
#include <foreach>

new
    Iterator:AdminVehicle<MAX_VEHICLES>,
    Iterator:AdminSpawnedVehicles<MAX_VEHICLES>;
   
CMD:acar(playerid, params[])
{
    #pragma unused params
    new id;
    if(!IsCnRAdmin(playerid)) return UnknownCMD(playerid);
    if(sscanf(params, "ii", id)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /acar (VehicleID)");
    if(Dead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Must Not Be In A Vehicle To Use This Command.");
    if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command In An Interior.");
    if(IsSpecing[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Spectating.");
    if(id < 400 || id > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid Vehicle ID. Vehicles Are Between 400 And 611.");
    new Float:x, Float:y, Float:z, Float:angle;
    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, angle);
   
   
    Iter_Add(AdminVehicle, new vehid = CreateVehicle(id, x, y, z, angle, 0, 0, 30));
   
   
    PutPlayerInVehicle(playerid, vehid, 0);
    AdminCMD(playerid, "ACAR");
    new log[128];
    format(log, sizeof log, "Admin %s Has Spawned Himself A Car.", PlayerName(playerid));
    LogToFile("acar", log);
    return 1;
}

CMD:veh(playerid, params[])
{
    if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
    if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command In An Interior.");
    if(IsCaged[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Caged.");
    new carName[32];
    if(sscanf(params, "s[32]", carName)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /veh (Vehicle Name)");
    if(BlockVeh == 1) return  SendClientMessage(playerid, COLOR_RED, "This Command Is DISABLED.");
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Are Already In A Vehicle.");
    if(ReturnVehicleID(carName) == INVALID_VEHICLE_ID) return SendClientMessage(playerid, COLOR_RED, "Invalid Vehicle Model.");
    if(IsVehicleForbidden(ReturnVehicleID(carName)) && !IsCnRAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Must Be An Admin To Spawn This Vehicle.");
    new Float:pPos[4], vid;
    GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
    GetPlayerFacingAngle(playerid, pPos[3]);
       
    if(IsCnRAdmin(playerid)) Iter_Add(AdminSpawnedVehicles, vid = CreateVehicle(ReturnVehicleID(carName), pPos[0], pPos[1], pPos[2] + 1.00, pPos[3], 0, 0, 60));
    else vid = CreateVehicle(ReturnVehicleID(carName), pPos[0], pPos[1], pPos[2] + 1.00, pPos[3], 0, 0, 60);
       
    PutPlayerInVehicle(playerid, vid, 0);
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid)
{
    if(!IsCnRAdmin(playerid)) if(Iter_Contains(AdminVehicle, vehicleid)) RemovePlayerFromVehicle(playerid, vehicleid);
    else
    {
        if(Iter_Contains(AdminSpawnedVehicles, vehicleid)) RemovePlayerFromVehicle(playerid, vehicleid);
    }
    return 1;
}
Reply


Messages In This Thread
Admin car - by Ananisiki - 08.04.2013, 22:22
Re: Admin car - by Pawnie - 08.04.2013, 22:36
Re: Admin car - by Ananisiki - 08.04.2013, 22:45
Re: Admin car - by Pawnie - 08.04.2013, 22:50
Re: Admin car - by Ananisiki - 08.04.2013, 23:04
Re: Admin car - by Pawnie - 08.04.2013, 23:19
Re: Admin car - by Ananisiki - 09.04.2013, 00:41
Re: Admin car - by Scenario - 09.04.2013, 01:01
Re: Admin car - by Ananisiki - 09.04.2013, 01:52
Re: Admin car - by Scenario - 09.04.2013, 02:15

Forum Jump:


Users browsing this thread: 1 Guest(s)