Transformation into texdraw.
#8

That's what I've done so far, probably you gonna know how to change the rest.

pawn Код:
#include    <a_samp>

new Text:Textdraw[6];
new Timer[MAX_PLAYERS];

public OnGameModeInit()
{
    Textdraw[0] = TextDrawCreate(630.750000, 302.500000, "usebox");
    TextDrawLetterSize(Textdraw[0], 0.000000, 10.183333);
    TextDrawTextSize(Textdraw[0], 482.375000, 0.000000);
    TextDrawAlignment(Textdraw[0], 1);
    TextDrawColor(Textdraw[0], 0);
    TextDrawUseBox(Textdraw[0], true);
    TextDrawBoxColor(Textdraw[0], 127);
    TextDrawSetShadow(Textdraw[0], 0);
    TextDrawSetOutline(Textdraw[0], -10);
    TextDrawFont(Textdraw[0], 0);

    Textdraw[1] = TextDrawCreate(493.125000, 284.666534, "Velocimetro");
    TextDrawLetterSize(Textdraw[1], 0.449999, 1.600000);
    TextDrawAlignment(Textdraw[1], 1);
    TextDrawColor(Textdraw[1], 16777215);
    TextDrawSetShadow(Textdraw[1], 0);
    TextDrawSetOutline(Textdraw[1], 1);
    TextDrawBackgroundColor(Textdraw[1], 51);
    TextDrawFont(Textdraw[1], 2);
    TextDrawSetProportional(Textdraw[1], 1);

    Textdraw[2] = TextDrawCreate(499.375000, 303.916748, "Motor:");
    TextDrawLetterSize(Textdraw[2], 0.449999, 1.600000);
    TextDrawAlignment(Textdraw[2], 1);
    TextDrawColor(Textdraw[2], -1);
    TextDrawSetShadow(Textdraw[2], 0);
    TextDrawSetOutline(Textdraw[2], 2);
    TextDrawBackgroundColor(Textdraw[2], 51);
    TextDrawFont(Textdraw[2], 3);
    TextDrawSetProportional(Textdraw[2], 1);

    Textdraw[3] = TextDrawCreate(519.375000, 326.083282, "KM/H:");
    TextDrawLetterSize(Textdraw[3], 0.449999, 1.600000);
    TextDrawAlignment(Textdraw[3], 1);
    TextDrawColor(Textdraw[3], -1);
    TextDrawSetShadow(Textdraw[3], 0);
    TextDrawSetOutline(Textdraw[3], -3);
    TextDrawBackgroundColor(Textdraw[3], 51);
    TextDrawFont(Textdraw[3], 3);
    TextDrawSetProportional(Textdraw[3], 1);

    Textdraw[4] = TextDrawCreate(488.125000, 348.250122, "GASOLEO:");
    TextDrawLetterSize(Textdraw[4], 0.449999, 1.600000);
    TextDrawAlignment(Textdraw[4], 1);
    TextDrawColor(Textdraw[4], -1);
    TextDrawSetShadow(Textdraw[4], 0);
    TextDrawSetOutline(Textdraw[4], 2);
    TextDrawBackgroundColor(Textdraw[4], 51);
    TextDrawFont(Textdraw[4], 3);
    TextDrawSetProportional(Textdraw[4], 1);

    Textdraw[5] = TextDrawCreate(495.000000, 371.583404, "ESTADO:");
    TextDrawLetterSize(Textdraw[5], 0.449999, 1.600000);
    TextDrawAlignment(Textdraw[5], 1);
    TextDrawColor(Textdraw[5], -1);
    TextDrawSetShadow(Textdraw[5], 0);
    TextDrawSetOutline(Textdraw[5], 2);
    TextDrawBackgroundColor(Textdraw[5], 51);
    TextDrawFont(Textdraw[5], 3);
    TextDrawSetProportional(Textdraw[5], 1);
    return true;
}

public OnGameModeExit()
{
    for(new i = 0; i != 5; i++)
    {
        TextDrawDestroy(Text:Textdraw[i]);
    }
    return true;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
        for(new i = 0; i != 5; i++)
        {
            TextDrawShowForPlayer(playerid, Text:Textdraw[i]);
        }
        Timer[playerid] = SetTimerEx("VehicleStats", 1000, true, "d", playerid);
    }
   
    if(newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER)
    {
        for(new i = 0; i != 5; i++)
        {
            TextDrawHideForPlayer(playerid, Text:Textdraw[i]);
        }
        KillTimer(Timer[playerid]);
    }
    return true;
}

public VehicleStats(playerid)
{
    new i = playerid;
    if(!IsPlayerConnected(i))continue;
   
    if(ShowFuel[i] && GetPlayerState(i) == PLAYER_STATE_DRIVER)
    {
        new form[128];
        new vehicle = GetPlayerVehicleID(i);
        if(!OutOfFuel[i])
        {
            if(Fuel[vehicle] <= 25)
            {
                if(EngineStatus[vehicle])
                {
                    format(form, sizeof(form), "~w~~n~~n~~n~~n~~y~Motor a trabalhar.~n~~w~Gasolina:~g~ %d%~n~~r~deposito na reserva.~n~~w~Velocidade:~g~ %dKm/h",Fuel[vehicle], GetSpeedKM(i));
// Here
                }
               
                else
                {
                    format(form, sizeof(form), "~w~~n~~n~~n~~n~~y~Motor desligado.~n~~w~Gasolina:~g~ %d%~n~~r~deposito na reserva.~n~~w~Velocidade:~g~ %dKm/h",Fuel[vehicle], GetSpeedKM(i));
// Here
                }
            }

            else
            {
                if(EngineStatus[vehicle])
                {
                    format(form, sizeof(form), "~w~~n~~n~~n~~n~~n~~y~Motor a trabalhar.~n~~w~Gasolina:~g~ %d%~n~~w~Velocidade:~g~ %dKm/h",Fuel[vehicle],GetSpeedKM(i));
                // Here
}
               
                else
                {
                    format(form, sizeof(form), "~w~~n~~n~~n~~n~~n~~y~Motor desligado.~n~~w~Gasolina:~g~ %d%~n~~w~Velocidade:~g~ %dKm/h",Fuel[vehicle],GetSpeedKM(i));
// Here
                }
            }
        }
    }
    return true;
}
All what you have to do is design your textdraw in public "VehicleStats" because I have no clue what the messages means.. Just use TextDrawSetString - https://sampwiki.blast.hk/wiki/TextDrawSetString It's not that hard, try. Change a message to your textdraw because I don't know how your textdraw looks.
Reply


Messages In This Thread
Transformation into texdraw. - by seven7een - 08.04.2013, 16:19
Re: Transformation into texdraw. - by FalconX - 08.04.2013, 16:20
Re: Transformation into texdraw. - by seven7een - 08.04.2013, 16:22
Re: Transformation into texdraw. - by seven7een - 08.04.2013, 16:24
Re: Transformation into texdraw. - by seven7een - 08.04.2013, 16:57
Re: Transformation into texdraw. - by Riddick94 - 08.04.2013, 16:59
Re: Transformation into texdraw. - by seven7een - 08.04.2013, 17:05
Re: Transformation into texdraw. - by Riddick94 - 08.04.2013, 17:21
Re: Transformation into texdraw. - by seven7een - 08.04.2013, 17:33
Re: Transformation into texdraw. - by Riddick94 - 08.04.2013, 17:44

Forum Jump:


Users browsing this thread: 1 Guest(s)