08.04.2013, 14:17
I know its an easy script like I already mentioned. However introducing the dynamic dialog feature for editing/adding/deleting automessages ingame in combination with file handling (to store those messages even after the server is closed) makes it complex.
I am quite sure this one is the best user friendly open source automessage script released into the samp forum.
This utilizes less memory because all those large strings behave like auto variables so they will automatically deconstruct their memory allocation after execution, there is only one global variable which takes up 2 bytes only. So the server will have less load.
I am quite sure this one is the best user friendly open source automessage script released into the samp forum.
This utilizes less memory because all those large strings behave like auto variables so they will automatically deconstruct their memory allocation after execution, there is only one global variable which takes up 2 bytes only. So the server will have less load.