[Ajuda] Problemas com /comprararma
#1

Estou com um problema.
Criei a loja de armas, porйm, quando eu entro no menu de armas, e tento comprar uma, Aparece a seguinte mensagem:
Vocк nгo estб em uma loja de armas!

Cуdigo do /comprararmas:

PHP код:
    if (strcmp(cmd"/comprararma"true) == 0)
    {
        if(
IsPlayerConnected(playerid))
        {
            if(
GetPlayerMoney(playerid) < 1)
            {
                
SendClientMessage(playeridCOLOR_GREY"   Vocк nгo tem todo esse dinheiro!!");
                return 
1;
            }
            new 
gun;
            new 
gunid[16];
            new 
guncharge;
            new 
ammocharge;
            new 
location PlayerInfo[playerid][pLocal];
            if(
location == 99 || location == 100 || location == 102)
            {
                new 
mod 100;
                
tmp strtok(cmdtextidx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playeridCOLOR_WHITE"|______________ Armas ______________|");
                    
SendClientMessage(playeridCOLOR_GRAD2,"USE: /comprararma [arma] [muniзгo]");
                    
format(gstring128"Armas: parachute (R$%d) golfclub (R$%d) nigBULtick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)",
                    
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
                    
SendClientMessage(playeridCOLOR_GRAD3gstring);
                    
format(gstring128"Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane",
                    
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
                    
SendClientMessage(playeridCOLOR_GRAD3gstring);
                    
format(gstring128"Armas: eagle (R$%d) pistola (R$%d) mp5 (R$%d)",
                    
GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
                    
SendClientMessage(playeridCOLOR_GRAD3gstring);
                    
format(gstring128"Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)",
                    
GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
                    
SendClientMessage(playeridCOLOR_GRAD3gstring);
                    
format(gstring128"Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)",
                    
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                    
SendClientMessage(playeridCOLOR_GRAD3gstring);
                    return 
1;
                }
                
strmid(gunidtmp0strlen(cmdtext), 255);
                
tmp strtok(cmdtextidx);
                if(!
strlen(tmp))
                {
                    
SendClientMessage(playeridCOLOR_GRAD2"USE: /comprararma [arma] [muniзгo]");
                    return 
1;
                }
                new 
ammo strval(tmp);
                if(
ammo || ammo 999) { SendClientMessage(playeridCOLOR_GREY"   Muniзгo tem que ser entre 1 e 999 !"); return 1; }
                if (
strcmp(gunid"parachute"truestrlen(gunid)) == 0)
                {
                    
gun 46;
                    
guncharge GunPrice[0][0]/100*mod;
                    
ammocharge 0;
                }
                else if (
strcmp(gunid"golfclub"truestrlen(gunid)) == 0)
                {
                    
gun 2guncharge GunPrice[1][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"nigBNAtick"truestrlen(gunid)) == 0)
                {
                    
gun 3guncharge GunPrice[2][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"baseballbat"truestrlen(gunid)) == 0)
                {
                    
gun 5guncharge GunPrice[4][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"shovel"truestrlen(gunid)) == 0)
                {
                    
gun 6guncharge GunPrice[5][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"poolcue"truestrlen(gunid)) == 0)
                {
                    
gun 7guncharge GunPrice[6][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"purpledildo"truestrlen(gunid)) == 0)
                {
                    
gun 10guncharge GunPrice[7][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"whitedildo"truestrlen(gunid)) == 0)
                {
                    
gun 11guncharge GunPrice[8][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"longwhitedildo"truestrlen(gunid)) == 0)
                {
                    
gun 12guncharge GunPrice[9][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"whitedildo2"truestrlen(gunid)) == 0)
                {
                    
gun 13guncharge GunPrice[10][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"flowers"truestrlen(gunid)) == 0)
                {
                    
gun 14guncharge GunPrice[11][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"cane"truestrlen(gunid)) == 0)
                {
                    
gun 15guncharge GunPrice[12][0]/100*modammocharge 0;
                }
                else if (
strcmp(gunid"eagle"truestrlen(gunid)) == 0)
                {
                    
gun 24guncharge GunPrice[15][0]/100*modammocharge GunPrice[25][0]*ammo;
                }
                else if (
strcmp(gunid"mp5"truestrlen(gunid)) == 0)
                {
                    
gun 29guncharge GunPrice[18][0]/100*modammocharge GunPrice[27][0]*ammo;
                }
                else if (
strcmp(gunid"shotgun"truestrlen(gunid)) == 0)
                {
                    
gun 25guncharge GunPrice[19][0]/100*modammocharge GunPrice[26][0]*ammo;
                }
                else if (
strcmp(gunid"ak47"truestrlen(gunid)) == 0)
                {
                    
gun 30guncharge GunPrice[22][0]/100*modammocharge GunPrice[28][0]*ammo;
                }
                else if (
strcmp(gunid"m4"truestrlen(gunid)) == 0)
                {
                    
gun 31guncharge GunPrice[23][0]/100*modammocharge GunPrice[28][0]*ammo;
                }
                else if (
strcmp(gunid"rifle"truestrlen(gunid)) == 0)
                {
                    
gun 33guncharge GunPrice[24][0]/100*modammocharge GunPrice[29][0]*ammo;
                }
                else
                {
                    
SendClientMessage(playeridCOLOR_GRAD6"Vendedor: Nunca ouvi falar dessa arma.");
                    return 
1;
                }
                if((
guncharge+ammocharge) > GetPlayerMoney(playerid))
                {
                    
format(gstring128"   Vocк nгo tem R$%d para pagar !",guncharge+ammocharge);
                    
SendClientMessage(playeridCOLOR_GRAD3gstring);
                    return 
1;
                }
                new 
payout guncharge ammocharge;
                
format(gstring128"Vocк comprou um(a) %s com %d bala(s) por R$%d",gunid,ammo,payout);
                
SendClientMessage(playeridCOLOR_GRAD3gstring);
                if(
location == 102 && IsACop(playerid)) { }
                else { 
GivePlayerMoney(playerid, - payout); }
                
BizzInfo[location-99][bTill] += payout;
                
ExtortionBiz(location-99payout);
                
PlayerPlaySound(playerid10520.00.00.0);
                
GivePlayerWeapon(playeridgunammo);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(gstringsizeof(gstring), "%s comprou armas por R$%d na empresa %d"sendernamepayoutlocation-99);
                
printf("%s"gstring);
                
//PayLog(gstring);
            
}
            else
            {
                
SendClientMessage(playeridCOLOR_WHITE,"Vocк nгo estб em uma loja de armas.");
                return 
1;
            }
        }
        return 
1;
    } 
Coordenadas do Menu: 295.7041,-80.3617,1001.5156 (Quero que, o player possa comprar armas somente quando estiver nessa coordenada)!
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Messages In This Thread
Problemas com /comprararma - by Dick_Vigarista - 08.04.2013, 02:03
Re: Problemas com /comprararma - by smiiir - 08.04.2013, 02:09
Re: Problemas com /comprararma - by ViictorDaay- - 08.04.2013, 02:10
Re: Problemas com /comprararma - by Dick_Vigarista - 08.04.2013, 02:15
Re: Problemas com /comprararma - by Dick_Vigarista - 08.04.2013, 02:41
Respuesta: Problemas com /comprararma - by Pedro Pawno - 08.04.2013, 13:03
Re: Respuesta: Problemas com /comprararma - by Dick_Vigarista - 08.04.2013, 18:50
Respuesta: Problemas com /comprararma - by Pedro Pawno - 08.04.2013, 22:14
Re: Problemas com /comprararma - by Schocc - 08.04.2013, 22:47

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