07.04.2013, 18:57
Ok, i understand you and you should be more specific (You first talk about a generic weapon then of a dialog)
top:
OnPlayerSpawn
If you want to let the player to re-choose his weapons change playerHaveWeapon to false.
top:
Код:
new bool:playerHaveWeapon[MAX_PLAYERS] = {false, ...};
Код:
if (!playerHaveWeapon[playerid]) { // Show the dialog playerHaveWeapon [playerid] = true; }