07.04.2013, 18:31
So I worked Yini system save and load a player's variables here are part of the OnPlayerConnect di watching whether the player or not Regan
first I give you a part from onplayerconnect public
then showlogin
showlogin shows that if a player is regan to switch ga ga over there or to switch to the login part
you will see login state that is where show dialog login. Sorry for my bad english
return 1;
}
first I give you a part from onplayerconnect public
Quote:
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if(fexist(Path(playerid))) { ShowLogin(playerid); } else { ShowIntro(playerid); TextDrawShowForPlayer(playerid,crni); SetPlayerColor(playerid,COLOR_GRAD2); return 1; } |
showlogin shows that if a player is regan to switch ga ga over there or to switch to the login part
you will see login state that is where show dialog login. Sorry for my bad english

Quote:
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stock ShowLogin(playerid) { if(IsPlayerConnected(playerid)) { SetPVarInt(playerid, "loginstate", 1); //INTRO 1. } return 1; } //-----------------------[ LOGIN STATE ]-----------------------------------------// public LoginCheck(playerid) { for(new i=0;i<MAX_PLAYERS;i++) { if(IsPlayerConnected(i) && GetPVarInt(i, "loginstate") != 0) { if(GetPVarInt(i, "loginstate") == 1) { SetTimerEx("PostaviKameru",1000,false,"d",i); new name[MAX_PLAYER_NAME],loginstring[512]; GetPlayerName(i,name,sizeof(name)); KillTimer(IntroLogin[playerid]); INI_ParseFile(Path(i),"loadaccount_%s", .bExtra = true, .extra = i); format(loginstring,sizeof(loginstring),"{00C0FF}__ ___________________________________\n\n{FFFFFF}Dob rodošao na G-Unit RolePlay/Dm Server! {00C0FF}\n\n%s\n{FFFFFF}Vas je korisnicki racun pronadjen!\n\nMolimo upisi lozinku da udjes na server:\n{00C0FF}_________________________________ ______",name); ShowPlayerDialog(i,dlogin,DIALOG_STYLE_PASSWORD,"P rijava",loginstring,"Logiraj","Izlaz"); } } } //} |
}
