07.04.2013, 12:54
Quote:
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public NewPos(playerid) { if( Zombies[playerid][LastZombieHealth] > 0.0 ) { new Float:x,Float:y,Float:z; new Float:ax,Float:ay,Float:az,Float:dif; GetPlayerPos(Zombies[playerid][ZombieTarget],ax,ay,az); GetPlayerPos(playerid,x,y,z); if( az <= (z+3.0) && az >= (z-3.0)) { if(Zombies[playerid][ZombieRunning] == 1) { ApplyAnimation(playerid,"Muscular","MuscleRun",1,1 ,1,0,0,0); //ApplyAnimation(playerid,"ped","sprint_civi",4.0,1, 1,1,1,0); GetXYInFrontOfPlayer(playerid,x,y,2.0); } else if(Zombies[playerid][ZombieRunning] == 2) { ApplyAnimation(playerid,"Muscular","MuscleSprint", 1,1,1,0,0,0); //ApplyAnimation(playerid,"ped","sprint_civi",4.0,1, 1,1,1,0); GetXYInFrontOfPlayer(playerid,x,y,2.8); } dif = az; SetPlayerPos(playerid,x,y,dif); } else { if(Zombies[playerid][ZombieRunning]) Parar(playerid); GetPlayerPos(playerid,x,y,z); SetPlayerPosFindZ(playerid,x,y,z); } } } |

