One mathematic discussion
#11

What you multiply by depends on the length of the timer you would be updating this in.

If it was 1 second, then the output would be GameUnits /ps. So near enough to m/s.

Through the magic of ******, I found that to get kph out of a m/s input you times the input by 3.6

But, if the timer is NOT 1 second, then it becomes more difficult, and less accurate.
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Messages In This Thread
One mathematic discussion - by Dujma - 10.03.2009, 19:47
Re: One mathematic discussion - by Dujma - 10.03.2009, 19:57
Re: One mathematic discussion - by Finn - 10.03.2009, 20:22
Re: One mathematic discussion - by Dujma - 10.03.2009, 20:24
Re: One mathematic discussion - by pspleo - 10.03.2009, 20:25
Re: One mathematic discussion - by Dujma - 10.03.2009, 20:30
Re: One mathematic discussion - by pspleo - 10.03.2009, 20:32
Re: One mathematic discussion - by Dujma - 10.03.2009, 20:34
Re: One mathematic discussion - by Ytong - 10.03.2009, 21:26
Re: One mathematic discussion - by Norn - 10.03.2009, 23:49
Re: One mathematic discussion - by kc - 11.03.2009, 17:12
Re: One mathematic discussion - by Dujma - 11.03.2009, 19:49

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