11.03.2009, 17:12
What you multiply by depends on the length of the timer you would be updating this in.
If it was 1 second, then the output would be GameUnits /ps. So near enough to m/s.
Through the magic of ******, I found that to get kph out of a m/s input you times the input by 3.6
But, if the timer is NOT 1 second, then it becomes more difficult, and less accurate.
If it was 1 second, then the output would be GameUnits /ps. So near enough to m/s.
Through the magic of ******, I found that to get kph out of a m/s input you times the input by 3.6
But, if the timer is NOT 1 second, then it becomes more difficult, and less accurate.

