06.04.2013, 19:25
Try this and tell me:
pawn Код:
if(strcmp(cmd, "/sellhouse", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pHouseLevel] == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't own a house!");
new level = PlayerInfo[playerid][pHouseLevel];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "If you sell your property, you stand to make $%d.", level*40000);
SendClientMessage(playerid, COLOR_GREY, string);
return SendClientMessage(playerid, COLOR_GREY, "If you're sure you want to sell, type: /sellhouse confirm");
}
if(strcmp(tmp,"confirm",true) == 0)
{
gDestroyVehicle[PlayerInfo[playerid][pHouseCarID]] = 1;
SetVehicleToRespawn(PlayerInfo[playerid][pHouseCarID]);
PlayerInfo[playerid][pHouseX] = 0;
PlayerInfo[playerid][pHouseY] = 0;
PlayerInfo[playerid][pHouseZ] = 0;
PlayerInfo[playerid][pHouseCarModel] = 542;
PlayerInfo[playerid][pHouseCarFacing] = 0.0;
PlayerInfo[playerid][pHouseCarID] = 0;
PlayerInfo[playerid][pHouseCarNitro] = 0;
PlayerInfo[playerid][pHouseCarPaintJob] = 0;
PlayerInfo[playerid][pHouseCarColor] = -1;
PlayerInfo[playerid][pHouseCarColor2] = -1;
PlayerInfo[playerid][pHouseCarLock] = 0;
PlayerInfo[playerid][pHouseCarX] = 0;
PlayerInfo[playerid][pHouseCarY] = 0;
PlayerInfo[playerid][pHouseCarZ] = 0;
PlayerInfo[playerid][pHouseLevel] = 0;
GiveMoney(playerid, (level * 40000));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "You have sold your level %d house for %d", level, level*40000);
SendClientMessage(playerid, COLOR_GREY, string);
format(string, sizeof(string), "%s has sold a level %d house for %d", sendername, level, level*40000);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Invalid command. For more information, type: /sellhouse");
}
}
return 1;
}