[OPU question] Which one is better?
#7

It causes more general resource usage, not RAM specifically. Think about this:

OnPlayerUpdate is called approximately 33 times per second. You loop through 500 players and perform an action for each one. If the code inside of your loop takes even 1 milasecond, it will equal 500 milaseconds total and your server will freeze because it's performing 500 milasecond code every 30 milaseconds PER PLAYER.
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Messages In This Thread
[OPU question] Which one is better? - by newbienoob - 06.04.2013, 13:33
Re: [OPU question] Which one is better? - by iJumbo - 06.04.2013, 13:35
Re: [OPU question] Which one is better? - by MP2 - 06.04.2013, 13:45
Re: [OPU question] Which one is better? - by newbienoob - 06.04.2013, 13:53
Re: [OPU question] Which one is better? - by Threshold - 06.04.2013, 13:56
Re: [OPU question] Which one is better? - by newbienoob - 06.04.2013, 14:03
Re: [OPU question] Which one is better? - by SuperViper - 06.04.2013, 14:07
Re: [OPU question] Which one is better? - by newbienoob - 06.04.2013, 14:15
Re: [OPU question] Which one is better? - by MP2 - 06.04.2013, 14:58

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