06.04.2013, 14:07
It causes more general resource usage, not RAM specifically. Think about this:
OnPlayerUpdate is called approximately 33 times per second. You loop through 500 players and perform an action for each one. If the code inside of your loop takes even 1 milasecond, it will equal 500 milaseconds total and your server will freeze because it's performing 500 milasecond code every 30 milaseconds PER PLAYER.
OnPlayerUpdate is called approximately 33 times per second. You loop through 500 players and perform an action for each one. If the code inside of your loop takes even 1 milasecond, it will equal 500 milaseconds total and your server will freeze because it's performing 500 milasecond code every 30 milaseconds PER PLAYER.