Quote:
Originally Posted by Romel
pawn Code:
public PlayerKick(playerid) //gets called after the SetTimerEx's milesecond parameters execute! { Kick(playerid); //kicks the player return KillTimer(kick2[playerid]); //kills the timer that we run in the stock function KickEx }
|
I don't see a need why you need to kill the (non-repeating) timer.