One mathematic discussion
#9

Quote:
Originally Posted by Dujma
Quote:
Originally Posted by [K4L
Leopard ]
Let's say player coord X was 80. The he moves and gets to 82. then it gives some calculation (don't bother now to count), then it multiply with 5000 to get a realistic speed. Such as in KPH.

Leopard
Thank you very much now I know and understand the whole equation

EDIT: When I want to get km/h it is multiplyed with 5000 or some other number?
I think you've to try some factors unless you get something which is nearly realistic.
And as the coordinates in the game aren't really fixed you can variegate the factor as much as you think it is realistic.
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Messages In This Thread
One mathematic discussion - by Dujma - 10.03.2009, 19:47
Re: One mathematic discussion - by Dujma - 10.03.2009, 19:57
Re: One mathematic discussion - by Finn - 10.03.2009, 20:22
Re: One mathematic discussion - by Dujma - 10.03.2009, 20:24
Re: One mathematic discussion - by pspleo - 10.03.2009, 20:25
Re: One mathematic discussion - by Dujma - 10.03.2009, 20:30
Re: One mathematic discussion - by pspleo - 10.03.2009, 20:32
Re: One mathematic discussion - by Dujma - 10.03.2009, 20:34
Re: One mathematic discussion - by Ytong - 10.03.2009, 21:26
Re: One mathematic discussion - by Norn - 10.03.2009, 23:49
Re: One mathematic discussion - by kc - 11.03.2009, 17:12
Re: One mathematic discussion - by Dujma - 11.03.2009, 19:49

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